Game Development Community

Do i have to use the starter.fps?

by James Bond · in Torque Game Engine · 08/24/2004 (11:31 am) · 6 replies

Do I have to build my game on top of the starter.fps? or can i set up my own? if so how exactly do I go about this?
Thanks in advance,
-James B.

#1
08/24/2004 (11:48 am)
You can set up your own.

I'd advise setting your new project directory up under the 'example' folder and working your way down from there.

Basically, look at the main.cs and game.cs scripts in starter.fps and follow the script calls - you'll start to see what you need and why.

~ Hope this helps.
#2
08/24/2004 (12:30 pm)
Is there any way that I could compile TGE within MinGW and MSYS to use starter.racing instead of starter.fps? If not, do I just look under those two scripts to change it?

@Kirby
Thanks.
#3
08/24/2004 (12:35 pm)
Main.cs tells the engine what directory to start in.

You can change it there.
#4
08/24/2004 (12:42 pm)
I decided to be VERY disaplined, and read the official documentation from start to finnesh. I now realise that I cant just flit from one thing to another, and had I read the documentation before I asked this question it goes into detail and explaines the file heiarachie in the torque game engine.
Thanks for the help though.
-James B.
#5
08/28/2004 (11:11 am)
A very valuable realization, James. :)
#6
08/28/2004 (11:14 am)
Thanks :)