Creating an Animated Object players can walk into?
by Fragbox · in Artist Corner · 08/23/2004 (9:40 am) · 4 replies
Hi,
I'm in the middle of developing a game, and i've run into something I'm not sure how to go about doing in Torque.
I want to create an object that is animated, and once the animation is finished, players are able to walk inside of it.
Heres an example:
A player lays down a small folded up box, the box unfolds, expands, and inflates into a tent. Once the object has finished its animation (inflated), the player can then walk inside of it.
How would I go about doing this?
Thanks for any suggestions,
-FB
I'm in the middle of developing a game, and i've run into something I'm not sure how to go about doing in Torque.
I want to create an object that is animated, and once the animation is finished, players are able to walk inside of it.
Heres an example:
A player lays down a small folded up box, the box unfolds, expands, and inflates into a tent. Once the object has finished its animation (inflated), the player can then walk inside of it.
How would I go about doing this?
Thanks for any suggestions,
-FB
About the author
#2
It's not real difficult to just do yourself, but its a nice reference anyways.
08/23/2004 (10:38 am)
Do a google for Tribes assets. The original .max scene was released for some recharger thing that was in Tribes 2. It did somewhat what you want, It had a closed gate looking thing that opened up, allowing you to walk in and do whatever it was it did. (I didnt play tribes)It's not real difficult to just do yourself, but its a nice reference anyways.
#3
Mark... that sounds like a good way to go about doing it, how would I do that in Torque?
08/24/2004 (4:57 am)
Thanks for the replies,Mark... that sounds like a good way to go about doing it, how would I do that in Torque?
#4
Here's a resource for turning a dif into a 3ds:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5909
You could make the dif first, then convert it and animate it. So you wouldn't have to model it twice.
08/24/2004 (7:39 am)
Fragbox,Here's a resource for turning a dif into a 3ds:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5909
You could make the dif first, then convert it and animate it. So you wouldn't have to model it twice.
Torque Owner Mz
Probably a lot easier than revamping the collision on .DTS or adding decent animation to .DIF, which are your other major options.