Light areas in dif file
by Tim Ryness · in Torque Game Engine · 08/20/2004 (3:58 pm) · 1 replies
I'm having some issues with white areas, from the quark compiled map file, I'm not sure what is to blame, but here is an example.

Any ideas?
Thanks,
Tim

Any ideas?
Thanks,
Tim
About the author
Torque Owner Kevin Johnson
heres what i do in no particular order
1. make sure you are using portals
2. make sure stuff isnt overlapping
3. lower the gemoetry scale in your map properties to something like geometry scale=8 or lower
4. use tgerad (might help might not but is cool)
5. darken up the world a little
at some point i think they are either going to rework map2dif or do away with it completely