Looking for someone to compile builds on Mac
by John Vanderbeck · in Torque Game Engine · 08/20/2004 (9:34 am) · 22 replies
Hello all,
I'm looking for someone willing to help out the Mayhem 2090 team by compiling Macintosh builds of the game and tools. The compensation for such would be the ability to see and play early builds as well as you will be given a full copy of the game whenever its finally completed. Mayhem 2090 uses a modified Torque engine as well as the Torque Shader Engine. Anyone who helps out will need to unfortunately be both a Torque and TSE owner. At least i'm pretty sure that would be required in order to comply with the license.
If you are interested in helping out please reply here or email me at jvanderbeck@novusdelta.com.
I'm looking for someone willing to help out the Mayhem 2090 team by compiling Macintosh builds of the game and tools. The compensation for such would be the ability to see and play early builds as well as you will be given a full copy of the game whenever its finally completed. Mayhem 2090 uses a modified Torque engine as well as the Torque Shader Engine. Anyone who helps out will need to unfortunately be both a Torque and TSE owner. At least i'm pretty sure that would be required in order to comply with the license.
If you are interested in helping out please reply here or email me at jvanderbeck@novusdelta.com.
#22
Britton yeah TSE just isn't to the point of being cross platform yet which is why I bought it but its just sitting here kinda waiting for it to mature more.
I'll grab your codebase and see about getting the lighting and shodow code into it.
Yeah i've been a part of Gamebeavers for a very long time, but only semi active as I deal with real life crap always getting in the way. I've submitted some basic things ands tuff but don't know if I ever got enough stuff submitted to become a full blown member or however that works.
In any case though putting these shadow and lighting things into game beavers should really help move that codebase along.
08/20/2004 (6:26 pm)
Lol always funny when theres so many posts in a row from the same person :pBritton yeah TSE just isn't to the point of being cross platform yet which is why I bought it but its just sitting here kinda waiting for it to mature more.
I'll grab your codebase and see about getting the lighting and shodow code into it.
Yeah i've been a part of Gamebeavers for a very long time, but only semi active as I deal with real life crap always getting in the way. I've submitted some basic things ands tuff but don't know if I ever got enough stuff submitted to become a full blown member or however that works.
In any case though putting these shadow and lighting things into game beavers should really help move that codebase along.
Torque Owner Britton LaRoche
When its ready we can let it rip, and compile it on mac. Deal?