Game Development Community

Canvas question

by Erik Madison · in Torque Game Engine · 08/19/2004 (11:01 am) · 1 replies

I'm trying to do some fancy menuing, and I'm pretty sure the best way to start, is to push a new dialog off the screen. Unfortunately, this has been squishing them up into nonsense, so I delved into the code.
It seems initWindow() sets the canvas to be 800x600, hardcoded, which probably isn't allowing dialogs to begin offscreen. Is there any harm in increasing this? Or is there a better way?
I'm basically trying to recreate the feel of the RW inventory hud. I need it to be the first responder though, accept mouse workings, and not interfere with the scenery underneath (playgui). The response should only activate when the menu has been called into action. Dialogs do exactly what I need, but they don't play well offscreen.