New Light Pack question
by Howard Dortch · in Torque Game Engine · 08/19/2004 (7:23 am) · 1 replies
In the docs for changes on interior.h it says to add a line in the interior class under the destructor
SG_INTERIOR;
Then in the lightmap fix there is a change that seems to over write the SG_INTERIOR
Support for interior light map border sizes.
Does this fix replace SG_INTERIOR or is it used with it?
If it is used with it does it go above or below the fix?
SG_INTERIOR;
Then in the lightmap fix there is a change that seems to over write the SG_INTERIOR
Support for interior light map border sizes.
Does this fix replace SG_INTERIOR or is it used with it?
If it is used with it does it go above or below the fix?
About the author
Torque Owner John Kabus (BobTheCBuilder)
They work together - you can safely add the lightmap fix before or after the SG_INTERIOR definition.
-John