Helicopter back rotor force
by David Erenger · in Torque Game Engine · 08/18/2004 (11:07 am) · 5 replies
Hi!
I'm working with a helicopter class, its very mutch like the flying vehicle with some mods.
But I have a problem, I cant get the helicopter to rotate around its pivot when hitting strafe buttons, anyone knows how I can rotate it easy? All other physics are done, just the tailrotor force left to do...
thanks for your time
I'm working with a helicopter class, its very mutch like the flying vehicle with some mods.
But I have a problem, I cant get the helicopter to rotate around its pivot when hitting strafe buttons, anyone knows how I can rotate it easy? All other physics are done, just the tailrotor force left to do...
thanks for your time
#2
ei. If you try to rotate the helicopter to the right while flying forward then helicopter will swing on the blade pivot point to the left.
08/18/2004 (2:36 pm)
The reason I ask the question is because I am not sure if you just want to rotate the helicopter itself or if you want to have the helicopter lean when rotating.. ei. If you try to rotate the helicopter to the right while flying forward then helicopter will swing on the blade pivot point to the left.
#3
08/28/2004 (4:47 am)
I mean rotate the helicopter around itself whitout lean, the way it turns when you slow down/fasten the back rotor. I dont know if it should rotate at the masscenter but it seams like the best solution
#4
11/14/2007 (1:38 pm)
BUMP! Did anyone get this working?
#5
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9263
I personally can't rate this resource.. I haven't had time to try it myself. It was bookmarked so I figured I share the link.
11/14/2007 (2:27 pm)
Heres a resource to get ya started dated a little later then the orig post here.www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9263
I personally can't rate this resource.. I haven't had time to try it myself. It was bookmarked so I figured I share the link.
Torque Owner Ben Woodhead
Hmm, interesting.. do you mean rotating at the axis between the blades and the helicopter itself. I am not sure how you would do this in torque but one thing that may or may not help is that you have to figure out a way to rotate around an axis that is not at the center of the helicopter.
-----------
....(r)
.../...\
...\.../
....---
(r) reperesents the rotation point of the helicopter.. (the periods are there because it squashes the drawing.
If you are to the pivot point being the camera then you just have to rotate the camera itself but that will not give you the results you want.
Ben