Schedule problem
by Very Interactive Person · in Torque Game Engine · 08/18/2004 (7:41 am) · 5 replies
function removeShield(%this){
error("why isn't this workin???");
}
function ShieldPowerUp::onCollision(%this,%obj,%col)
{
if(!%col.isShielded){
//some code to add a shield here... not important
%col.rs=%this.schedule(500, "removeShield");
%obj.respawn();
}
}Can someone tell me why this isn't working? The removeShield function is never called. I assume its a scope problem or something like that, but I really don't see it.
#2
the update() method of BombExplosion doesn't get called too. Any help ??
08/30/2004 (11:24 am)
I'm having a similar problem like Ward:....
%explosion = new StaticShape()
{
dataBlock = "BombExplosion";
client = %proj.client;
sourceObject = %proj.sourceObject;
position = %vec;
};
%explosion.strength = 1;
%explosion.schedule(1, "update");
MissionCleanup.add(%explosion);
....
datablock StaticShapeData( BombExplosion )
{
Category = "Misc";
shapeFile = "~/data/shapes/explosions/explosion_root.dts";
};
function BombExplosion::update(%this)
{
echo("BombExplosion::update()");
}the update() method of BombExplosion doesn't get called too. Any help ??
#3
How does this link to BombExplosion::update(%this)?
I'm not sure that's the problem, but as far as I could see it didn't look quite as what I'm used to.
Excuse me if I'm totally off though :)
08/30/2004 (11:36 am)
%explosion.schedule(1, "update");How does this link to BombExplosion::update(%this)?
I'm not sure that's the problem, but as far as I could see it didn't look quite as what I'm used to.
Excuse me if I'm totally off though :)
#4
First you define the object, then you add the object, then you manipulate the object.
08/30/2004 (11:38 am)
You can't schedule the update untill the object actually exists...%explosion = new StaticShape()
{
dataBlock = "BombExplosion";
client = %proj.client;
sourceObject = %proj.sourceObject;
position = %vec;
};
MissionCleanup.add(%explosion);
%explosion.strength = 1;
%explosion.schedule(1, "update");First you define the object, then you add the object, then you manipulate the object.
#5
www.garagegames.com/mg/forums/result.thread.php?qt=9966
Thank you,
Ryan Champ
11/05/2004 (12:54 pm)
Hello, I'm looking for help with schedule as well... please dont take this as spam... I'm just trying to get help... and there appear to be a number of threads that apply to my situation... please check herewww.garagegames.com/mg/forums/result.thread.php?qt=9966
Thank you,
Ryan Champ
Associate Anthony Rosenbaum
function ShieldPowerUp::removeShield(%this){ error("why isn't this workin???"); }Other wise you need to call shedual by it selflike this: