Compile.cc bug ?
by Claude-Alain Fournier · in Torque Game Engine · 08/17/2004 (1:15 pm) · 1 replies
My game work fine, the problem I have is when closing the game, from time to time I get an exception, here is where it give trouble :
(in engine/console/compile.cc)
The CodeBlock object is for a script that is about 1000 lines long so I was wondering if I reached some internal limits there ? But as I said it does not happen all the time and does not depend on the fact that I started mission or not.
Anything that could point me to a direction would be greatly appreciated.
CAF
(in engine/console/compile.cc)
CodeBlock::~CodeBlock()
{
if(name)
removeFromCodeList();
delete[] const_cast<char*>(globalStrings);
delete[] const_cast<char*>(functionStrings);
delete[] globalFloats;
delete[] functionFloats;
>> delete[] code;
delete[] breakList;
}The CodeBlock object is for a script that is about 1000 lines long so I was wondering if I reached some internal limits there ? But as I said it does not happen all the time and does not depend on the fact that I started mission or not.
Anything that could point me to a direction would be greatly appreciated.
CAF
Associate Ben Garney