Game Development Community

Creating release builds

by Kage · in Torque Game Engine · 08/14/2004 (7:18 am) · 1 replies

I didn't know where to place this topic, so there is another thread in the publishing froum.

I have a demo coming out (what I call a demo anyway, www.inoculousgames.com, needs a lot of enhancements still and looking for feedback) but my VC6 release build based on torque demo project is fairly larger than compared to MarbleBlast or ThinkTank demo exe files. Their executables are 930K and 580K, respectively, and mine turns out to be 3.3M (debug is 7.8M). In addition, they have their ogg and vorbis dll files external and mine is built into the exe file.

What am I doing wrong here for my exe file to come out so large. Am I missing a special VC6 project file designed to create an exe file similar to MarbleBlast or ThinkTank?

About the author

Professional gameplay programmer and have worked in the industry since 2004. Specialized in: animation system, player control, weapon system, AI, combat, camera, physics - ODE/Havok, optimization, and networking.


#1
08/14/2004 (8:06 am)
I dont think you doing anything wrong ,the basic torque head build is something like yours in mb.
I dont know what version of torque MB and TT using and how much stuff they added.
But you can always make it smaller if there is things in the source code you dont need for your game.