Having a hard time converting my game from Torque 1.0 to 1.1
by Nelson A. K. Gonsalves · in Torque Game Engine · 10/14/2001 (11:15 pm) · 2 replies
Now that is boring... hehe
Got the files from the CVS, compiled executed the demo fine... added my changes to the engine, executed the demo and it was all right, copied the executable to my game dir and executed it... crash... ooops.. I though "I guess I have to change something" and till now I'm fighting blending my game code with the new release code... I just want to know if its expected to happen every new release or just in the few first ones...
Got the files from the CVS, compiled executed the demo fine... added my changes to the engine, executed the demo and it was all right, copied the executable to my game dir and executed it... crash... ooops.. I though "I guess I have to change something" and till now I'm fighting blending my game code with the new release code... I just want to know if its expected to happen every new release or just in the few first ones...
About the author
#2
10/15/2001 (3:02 pm)
A doc would be nice that explained good practices for allowing your code to be readily CVS'd to new versions.
Torque Owner Tim Gift
This 1.1 change set was probably the largest you'll see, and with CVS, you should be able to keep up with new changes pretty easily.
You can also check the torque/changelog.txt file for a list of changes since 1.0