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Specular Texture Maps in gameSpace?

by Sean Doherty · in Artist Corner · 08/14/2004 (3:41 am) · 1 replies

I imported a 3DS file with a standard color texture, a bump map texture, and a specular texture. None of the texture where applied to the object because the of the 3DS format.

That said, I applied the stadard color texture and the bump map texture with out any problems; but I don't have any idea how or where to apply the specular texture map using gameSpace?

Thanks

#1
08/15/2004 (1:04 pm)
You needed to apply a Reflectancy Shader from the ShaderLibrary[R-click on the Reflectance viewport to call it up], double-click or drag/drop to the slot for it in the Material Editor, should open 7 parameter slots, #4 is the Spc-file location dialog. Good luck.

That functionality is not a native to the Reflectance channel, but rather a sub-attribute of that particular shader...although I know very little actual shader info beyond the interface.