Specular Texture Maps in gameSpace?
by Sean Doherty · in Artist Corner · 08/14/2004 (3:41 am) · 1 replies
I imported a 3DS file with a standard color texture, a bump map texture, and a specular texture. None of the texture where applied to the object because the of the 3DS format.
That said, I applied the stadard color texture and the bump map texture with out any problems; but I don't have any idea how or where to apply the specular texture map using gameSpace?
Thanks
That said, I applied the stadard color texture and the bump map texture with out any problems; but I don't have any idea how or where to apply the specular texture map using gameSpace?
Thanks
About the author
Torque Owner Rex
BrokeAss Games
That functionality is not a native to the Reflectance channel, but rather a sub-attribute of that particular shader...although I know very little actual shader info beyond the interface.