Game Development Community

Doubts are your worst enemy

by Jeffrey Rodriguez · in General Discussion · 08/13/2004 (5:58 pm) · 7 replies

Hello, Im a new developer and am trying to implement a rts/fps type game. Fps in to account as you press a button your in fps mde. Though now that I look it may seem not possible. Such as loading times giving an advantage to your opponant. Also I would have merge somewhat 2d and 3d and make it cool. So my artists will have a hard with this. I have also heard by some of your responses that you will only play it if the graphics are awsome, due to this doubts of my own work occur. I know I may be biting off more then I can chew, though I believe I am somewhat qualified.

As a thought Im thinking that this will not work at all. Should I quit it? Rather even start?

Pleaze your responses will surely help me.

Thanks.

#1
08/13/2004 (6:38 pm)
You mean loading time from when you switch back and forth from fps mode to rts mode? If you're using torque, then I don't think there would be this kind of delay between switching... you're just changing the position/perspective of the camera.

When you say merging 2D and 3D, I'm not sure how that would be hard for your artists...?

Quote:I have also heard by some of your responses that you will only play it if the graphics are awsome, due to this doubts of my own work occur.

From everything that I have heard from this community, awesome graphics is not their main criteria for playing a game. So I'm not exactly sure where you got that idea from. As far as anybody else, well, I think that if you do your best with the graphics and artwork that it will always show. Don't worry about the art looking the best... look at that cartoon, South Park, what crappy art, right? But people still like it. With a game, you have so many other areas that can be your strength, even if you're not the greatest artist... story, gameplay, music, sfx, etc.

Quote:As a thought Im thinking that this will not work at all. Should I quit it? Rather even start?

You haven't even started yet, and you're thinking of quitting?! Do what you can, see how much you can handle, and have fun with it... and then see if you've "bitten off more than you can chew" and re-evaluate you plans.

If you really want to do it, you'll find a way, but don't give up before you've even started.

Good luck : )
#2
08/13/2004 (6:54 pm)
Omg thanks for your support :) I feel much beeter now. Nvm about that merge I thought Id have to make 2d art for rts mode and 3d art for fps mode.
#3
08/13/2004 (8:14 pm)
Well, don't doubt yourself, but be realistic. As an indie, you have minimal resources, so that mean, in terms of your game's scope, you must also minimize. Don't give up your dreams, just do everything you can to make your dream as relistic as possible - you are, after, turning a dream into reality :)
#4
08/14/2004 (7:51 am)
My advice is to pick one mode. Make a game for that mode.

Then make a game for the other mode.

Then you'll have code and resources for both modes. You will be able to reuse some of them (probably not all - in fact, art and music are hard to reuse unless the games are all set in the same world). Things that you can't reuse will be easier to make the second time. So then, after making those 2 games, you'll be well prepared to make the 3rd game that has both modes.

If you try to make both modes from scratch without having alot of game dev experience, I predict that you will fail.
#5
08/14/2004 (8:30 am)
Youre basically doubling your need for art assets from what i see. If only you dont have underused artists chained in your basement, be more careful with such thing.
#6
08/16/2004 (7:24 am)
Yeah you have to be careful with a game design like this, the Basics of an FPS are pretty easy to throw together, and you have one level done, thats most of the coding side finished. However in a business you will be hard pressed to find artists willing to spend months building extra levels once the coding is done, for a project that has no guarantee of success.

So as Bryan Edds above says, you have to try and do the best as you can within the scope of a realistic project that can be finished. Unless your simply doing it for fun and whether it gets anywhere or not is secondary.
#7
08/16/2004 (9:15 pm)
My advise, is to start small. A small game that is entertaining, is better than a huge game that is boring. RE graphics. No way. Think Tanks has some poor graphics, but boy is it addictive and fun.
-James B.