Terrain Problems
by Jacob A. Ross · in Torque Game Engine · 08/12/2004 (5:45 am) · 6 replies
I compiled Torque with xCode 1.2 and 1.5 to see if there was a difference and there was not. When I get to adjust the height of the terrain it works fine, then I go to paint a texture and that works fine, but after I go to adjust the terrain height again it just paints textures and does nothing else. I was wondering if someone else has come across this problem or any thoughts on what I should do. I had a issue with it painting just in white but that issue was resolved by compiling guiBorderButton.cc with the torque code.
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#2
08/12/2004 (4:33 pm)
I am new to using the torque engine, so I am not sure what you mean by console spam? What files our the editor code in? I am sorry for these newbie questions but if I didn't ask I know someone else would eventually.
#3
I would suggest reading through the getting started guide, and then maybe the engine reference (also sometimes referred to as the source code documentation for some reason). These should give you some basis to understand what's going on.
If you hit the tilde key (the squiggly line in the top left of the keyboard, if you use an american QWERTY keyboard), it'll drop down the console. A lot of errors are reported there. The contents of the console are also written to a file called console.log in the same directory as the torqueDemo.exe - you can open that with notepad or your favorite text editor to read through it. If something isn't working right you should get some errors in there that will help you track things down.
Hope that's enough to get you started! :)
08/12/2004 (10:40 pm)
Don't worry too much about it. Everyone has to start somewhere. :)I would suggest reading through the getting started guide, and then maybe the engine reference (also sometimes referred to as the source code documentation for some reason). These should give you some basis to understand what's going on.
If you hit the tilde key (the squiggly line in the top left of the keyboard, if you use an american QWERTY keyboard), it'll drop down the console. A lot of errors are reported there. The contents of the console are also written to a file called console.log in the same directory as the torqueDemo.exe - you can open that with notepad or your favorite text editor to read through it. If something isn't working right you should get some errors in there that will help you track things down.
Hope that's enough to get you started! :)
#4
08/13/2004 (9:43 am)
Has anyone else encountered this problem? Please post if you have.
#5
08/15/2004 (5:45 pm)
Well I downloaded torque from the cvs, just to make sure I had the latest verision and recompiled I got the same problems but I opened up the console log. I got this error "common/ui/ConsoleDlg.gui (1): Unable to find function deactivateKeyboard". I am using a 17" Powerbook and the functions keys or assigned to sound, brightness, and keyboard illumination so I actually have to hit the fn + function key to get to the editor part of torque. I wonder if that is an issue or not. I hope this helps a little.
#6
I'm guessing that it is something strange with your system, because I can't reproduce the behavior you're talking about. Let me know if you have, or come up with, any more info though. :)
08/26/2004 (6:02 am)
Jacob,I'm guessing that it is something strange with your system, because I can't reproduce the behavior you're talking about. Let me know if you have, or come up with, any more info though. :)
Associate Kyle Carter