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Getting Started Question

by Kurt Penrose · in Torque Game Engine · 08/08/2004 (11:35 am) · 3 replies

Hi all,

Please help me evaluate the feasibility of my concept. I am a professional developer. I know C/C++, Java, C#, Perl, Javascript, etc. I've learned that you have to match the tool to the job. You don't use EJB's for putting together a simple web page, etc. I'm looking for a development environment that will allow me to put together reasonable children's educational indie games in a timefrom of six months or less, as a side project. I would probably be able to devote around 8 to 10 hours per week to coding, and whatever else needs to be done. I have Fireworks (2D Graphics), Carrara 3D Studio 2.0 (3D graphics, but will this work with Torque?), and every type of music program known to man as I am a hobby guitarist as well.

If Torque is not the type of environment for rapid development of indie games, is there an environment more suited to what I intend to do? I've narrowed my selection down to four environments; 3DGameStudio (A6), DarkBasic Professional, irrlicht, and Torque. Right now I'm leaning towards Torque, with my second choice being 3DGS.

Please advise and thanks!!!

Kurt

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  • Getting Started Question

  • #1
    08/08/2004 (12:07 pm)
    I haven't used the other tools that you're looking. But I'm in a similar boat as you. I develop Delphi database applications and some Windows CE stuff using C++. I've been spending about 6 hours a week actually in front of Torque, and I'm already pretty comfortable after about a month/month and a half.

    To get a head start on the engine, get 3d Game Programming All in One (I think it's available on the store on this site). That'll take you through all of the scripting/modeling/etc. It saved me a lot of time figuring out the high level concepts of how everything fits together.

    Also, reading the fourms gives you a lot of good info.

    Brian
    #2
    08/08/2004 (12:18 pm)
    Thanks Brian.

    The book is actually one of the main reasons for choosing Torque. I like the idea of getting familiar with a particular engine while learning the basics. Thank you for sharing some of your experiences.

    hmm.. I just realized another question... Childrens Educational games are going to be primarily 2 dimensional. Though it would be nice to have a 3D look and feel, even if the game play itself is 2D. Does Torque lend itself to 2D game play? Could you, for example, put together a Mario Brothers style game? Not that I would want to, but I picture the games I develop to be a collection of smaller games which teach language, math, and logic.
    #3
    08/08/2004 (12:42 pm)
    Please freeze discussion. I realized I posted this in the wrong forum. I reposted it in General Discussion. Sorry for inconvenience.