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Noob: Visual Studio and Torque?

by Jody · in Torque Game Engine · 08/08/2004 (9:03 am) · 10 replies

I bought the book 3D Game Programming All In One. Which seems to be well done.

However, I have been trying to follow the examples using the Ultra Edit tool that came on the CD, and I am not really liking it.
I have Microsoft Visual Studio 2003 Architect edition, and have most of my experience in C# (although I am currently learning C++ for the purpose of developing games).

Anyway, I like Visual Studio's debugging capabilities, and the dropdown box that allows you to autocomplete what you are typing.....stuff like that.

So my question is whether it is possible to use Visual Studio to edit and debug games for the Torque Engine....and if not does anyone have a suggestion for an editor that has some of the features that I like in Visual Studio?


Thanks,

Jody Blau

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#1
08/08/2004 (9:22 am)
Jody, a lot of the functionality in Visual Studio comes from the language definitions. For example, VS.NET is very powerful with C++/C#, however it doesn't know anything about TorqueScript, so you wouldn't get all that neat stuff with TorqueScript if you used it. Even worse, it thinks .cs files are C# source, so it would think that the TorqueScript was C#. UltraEdit is pretty decent, jEdit is good also, but Visual Studio won't work.
#2
08/08/2004 (9:30 am)
I have the VC++ 7.1.NET Delux addition and that is used to compile the Torque SDK but you say its bad for editing so what would you recomend that we use for writing torque scrpt?
#3
08/08/2004 (9:45 am)
I use Brain Editor Pro. Easier to use (IMO) than the alternatives, well supported, and speaking as a newbie, it's a heckova lot less confusing.

http://www.twinno.com/brainedpro/
#4
08/08/2004 (9:47 am)
BrainPro somewhat straddles the gap between UltraEdit and VS.
#5
08/08/2004 (10:39 am)
I use notepad ;)
#6
08/08/2004 (10:42 am)
Thanks you guys, I am checking out the Brain Editor Pro demo.

Thanks again,

Jody
#7
08/08/2004 (5:16 pm)
How much does Brain Editor Pro cost?
#8
08/08/2004 (5:37 pm)
Http://www.twinno.net/brainedpro/purchase.htm
#9
08/19/2004 (9:21 pm)
Not sure about it. I'm proabley gonna brain, but first I need to scrape up 100 for the torque liscense and maybe some more $ for the book by Ken. Then I'll gt that, and I can start designing.
#10
08/19/2004 (10:18 pm)
I havent got Torque yet, Its almost been 2 years...

But alot of things keep me busy like school and other learnings like modelling, coding...
#11
08/19/2004 (10:20 pm)
I am currently working on an editor for Torque script with just about all the functionality of Visual studio with the exception being that it doesn't include any of the debugging features. You can read about most of the features Here

Eventually I plan to build it as a one stop place for all things script related. Like playing sound files and viewing things like movies and 3D models. Just about anything that you would see referenced in a script.