Creating spread on aim
by Bryce Kaminsky · in General Discussion · 08/06/2004 (10:58 pm) · 6 replies
How would i make a weapon less accurate?
like a shotgun for instance?
like a shotgun for instance?
About the author
#2
Bryce, if you'll willing to wait a few days, I'm about to release a resource that will contain a shotgun model, textures, sound effects, and .cs files to make it all work. I'm also doing a machine gun and a rocket launcher. I've already finished the shotgun, and tested it out.
How does it work? It spawns a small number of projectiles and fans them out. This makes the weapon very shotgun-like, as a glancing blow isn't necessarily fatal -- But if you take all of the projectiles in the face, it's an instant-kill.
There are other ways you could simulate a shotgun, but this method doesn't require Torque engine changes. :)
08/07/2004 (12:44 pm)
(Assuming you're talking about Torque here...)Bryce, if you'll willing to wait a few days, I'm about to release a resource that will contain a shotgun model, textures, sound effects, and .cs files to make it all work. I'm also doing a machine gun and a rocket launcher. I've already finished the shotgun, and tested it out.
How does it work? It spawns a small number of projectiles and fans them out. This makes the weapon very shotgun-like, as a glancing blow isn't necessarily fatal -- But if you take all of the projectiles in the face, it's an instant-kill.
There are other ways you could simulate a shotgun, but this method doesn't require Torque engine changes. :)
#4
08/07/2004 (3:26 pm)
We are using the resource mentioned by Luke D and I can confirm it works great, but NOT in combination with the "Conform to Terrain" resource.
#5
08/20/2004 (8:39 am)
Luke D, that resource was very helpful. Thanks for the link!
#6
08/20/2004 (8:46 am)
Or look here: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6237
dakz0rz
like the chaingun in tribes2?