Game Development Community

Map2dif error

by Will Burgers · in Torque Game Engine · 08/05/2004 (12:12 pm) · 2 replies

I'm having trouble getting QuArK 6.3 to build my map.. I just got Torque, and I haven't been able to make a .dif yet. I tried loading the default Torque map in Quark and hitting "Build DIF Only", and the console prints this:


c:\Torque\torque\tmpQuArK> "c:\torque\torque\tmpquark\map2dif_DEBUG.exe" -v -h -
o ./maps -t ./textures ./maps/newmap.map

Successfully opened map file: ./maps/newmap.map
  Parsing mapfile...Error processing entity brushlist on or near line: ./maps/ne
wmap.map: 17Error parsing map file: ./maps/newmap.map

/maps/newmap.bsp: ignored
/maps/newmap.lin: ignored
Files stored in c:\Torque\torque\tmpQuArK\
Operation finished.

Does anyone know why this is happening? Any advice would be helpful.


Thanks,
Will

#1
08/05/2004 (12:23 pm)
...
#2
08/05/2004 (12:42 pm)
Will:

I was having the same problem a couple months back and the above resource as indicated by Joseph solved the problem. Once I set the option to Valve220 in the QuArK configuration panel I was able to export without a hitch.

:)