Game Development Community

Torque Demo?

by Sean Doherty · in Torque Game Engine · 08/05/2004 (11:05 am) · 7 replies

I downloaded the Torque Demo and I and it only seems to be informational? Can I actually modify a Torque samples using the engine IDE and tools; or is it only informational?

Also, if you but the engine and don't like it is there any kind of 30 day guarentee?

#1
08/05/2004 (11:27 am)
Since you get the complete source code to the engine, there is no "money back guarantee".

But you can modify the engine a good amount without the source code. Ken Finney's 3D Game Programming All in One does just that...without dipping into the C++ source code. That book is an EXCELLENT place to start for people new to the engine.

*EDIT: I can't spell or do URL's correctly, I guess...
#2
08/05/2004 (11:29 am)
Yes you can mess around with the scripting side of TGE with the demo(which is actually where you should start). On the main menu screen open up example fps or example racing. once the game loads you can press F11 which will bring up the mission editor. You can play around moving objects and stuff.
check the resource section for scripting tutorials or follow david's advice and pick up ken's book....
#3
08/05/2004 (2:21 pm)
I guess I will need the book to fully understand what is going on; but once I press F11 is there a way to look at the script? All I see is objects and properties; there must be some script associcated with the objects?
#4
08/05/2004 (3:47 pm)
While you're waiting for the book to arrive, take a look at the Torque section of the Hall of Worlds site.

The "Essential Guide" explains how to use the various editors and can be downloaded in sections or in one large archive.
#5
08/05/2004 (3:48 pm)
Look around a bit mate, what you see in F11 Inspector View is a .mis file, probably stronghold.mis located in the modfile directory.
#6
08/07/2004 (4:03 am)
Hi,

there are lots of beginners tutorials on the GG website. One of the most comprehensive and effective for newbies are the Simple GUI and Simple Mission demos and the MiniApp demo.


You can switch between the 3 demos by editing the main.cs file in the Example folder. There are 3 arguments to pass to:

//in main.cs Example folder
//at the beginning of the file
//
$userMod = "starter.fps" //run starter fps demo
$userMod = "fps" //run the fps demo
$userMod = "starter.racing" //run the race demo

Note that you can only pass one of these 3 args at a time otherwise Torque wont start.

To edit this file you can use any texteditor you like. I usually use WordPad for editing.

Play around with these demos, press F11 and F10 to run the editors, get accustomed to them, read the source code and try to understand whats going on.

The first weeks using Torque are hard and painfull but you will have to try the tutorials at GG home and read the source to fully understand Torque.

This may take only some weeks or even month. Even the Torque Gurus spent month on Torque to understand it.

Dont be afraid. You will make it.

Alex
#7
08/07/2004 (8:15 am)
Ok, so I have been playing around with some of the settings and I am starting to wonder about the camera? Does it have to face the direction of the objects movement? Moreover, can I do something like the following without having to modify the Torque source to get the camera where I want it?

www.FreelanceGames.com/Graphics/StarCry-S4.jpg

Why can you only set the x and y coodinates of the camera of scene within f10?


PS: Is this something that is meant to be done when the RTS pack is released?

www.garagegames.com/mg/snapshot/view.php?qid=822