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Quick question from a noob!!

by Omaos · in Game Design and Creative Issues · 08/04/2004 (10:49 pm) · 4 replies

Before i attempt to learn how to make my own game with the torque engine i am curious as to how difficult it would be to implement a concept i have(althought i'm certain it must exist already). i'll try to describe what i mean. now, take your generic space sim where u sit in the cockpit of ya space ship looking out into the universe, u can look about the cockpit at the control panels from a fixed position(also like the interior of a plane in a flight sim) and of course you have your 3rd person outide view of ya ship. say u have a bigger space ship, everyone knows startrek enterprise so i'll use it as a example. i want the player to stand in the bridge, be able to see whats going on outside in space on a view screen but also be able to walk/move around inside the space ship. so in theory it would be viewing a exterior world from an interior world.
if any of that makes sense plz let me know your opinion as to whether this is possible.
from Omaos..

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#1
08/04/2004 (11:43 pm)
So it's just like in StarTrek, right? Where they can stand in the bridge and look at the view...

But I think you would have to make that view screen pretty big. Like, filling out almost the entire wall... so that it's easier to see everything.

It's a good idea, but I think it's better to have two separate views as an option.

As far as implementing, well, the view screen could just be a hole that you can see through and see everything outside. Otherwise, you would have to render the outside view and then use a stencil buffer, I'm guessing, or maybe apply it as a texture to the view screen surface.

It's possible, I'm sure, but you'll have to do some serious coding, I think.... But if you do the other way, where you can see through the hole/window, then it would be fairly easy.
#2
08/05/2004 (2:15 pm)
Thx for the reply, the hole/window plan seems good to me.

btw Will, i looked at some of your posts and your models r wicked!!

good luck!
#3
08/05/2004 (3:36 pm)
In STTNG, the ship's view screen is a little taller than the crew members, which should be more than big enough if the player is able to stand as close as (s)he likes.

I'm not sure how convincing a cutout window would be though, as most ST fans would expect magnification to be an option, not to mention video communication with others.

I'm not sure how you would implement all those features though, as I don't know enough about TGE yet. My guess would be that it would involve using multiple cameras and/or viewports.
#4
08/11/2004 (6:52 pm)
I would suggest abusing Torque's portal functionality.