Game Development Community

Can the Radiant tools be used with Torque?

by Wysardry · in Torque Game Engine · 08/04/2004 (4:36 am) · 13 replies

I was just wondering if anyone here has used any of the Radiant level design tools with Torque and if they have, how they compare with Worldcraft and/or QuArK.

I'm also a little confused as to whether GtkRadiant, Q3Radiant or QERadiant would be most suitable for use with the map2dif converter.

#1
08/04/2004 (7:23 am)
Well, you can't legally make a commercial product without paying a hefty fee to id for them, but if you're making a free product you should be able to use them. One thing to note, though. Don't use patches unless you feel like rewriting map2dif.
#2
08/04/2004 (8:06 am)
Hmm, somewhere in the back of my mind I have a firm belief that you are not even entitled to release anything at all with Id tools that is not targeted for Id tech.

@Wysardry: read the EULA very carefully before you start poking around inside *radiant, better yet, stay absolutely safe and use Quark....
#3
08/04/2004 (9:34 am)
It's been a while since I looked, but the main legal information page the links out to id's technology licensing program leads me to believe that as long as no one is making money from levels created in it then it's available for use (after all, it shows off the quality of their tools like Quake 3 shows off the quality of their engine).

I wouldn't doubt it if I were wrong, but that's the way it "seems" to me.
#4
08/04/2004 (11:28 am)
@David: You're probably right, I spoke from memory and it has been a bit dodgy lately.. :-)
#5
08/04/2004 (12:33 pm)
Considering Hammer has restrictions on usage with Valve content, it's easy to see where the mix-up lies...if there really was a mix-up (I do believe that when Radiant first shipped it was only licensed for use with the Q3 engine per the license included with it...and it still may be since I haven't downloaded it in quite a long time to look at the licensing details).
#6
08/04/2004 (2:15 pm)
According to the GtkRadiant site, "Commercial use requires a License from Id Software, which can be obtained independently from any engine License".

I couldn't find out anything more about GtkRadiant licensing at the Id site, so I've sent an enquiry (to Id) via email.
#7
08/04/2004 (2:36 pm)
They used to have the info posted. IIRC, a Radiant license was 10K.
#8
08/04/2004 (2:57 pm)
It was 5k last I checked... could be less now...

Hopefully they'll update their technology page now the Doom3 has shipped.

-Josh Ritter
Prairie Games
#9
08/04/2004 (3:32 pm)
They don't mention the licensing fees for tools, just the various engines. As the GtkRadiant site says a license can be obtained independently from any engine License, I don't think those fees are relevant.
#10
08/05/2004 (5:17 am)
I pinged id about a year ago (6/3/03) specifically about using radiant with TGE and the answer I got back was that the price for a *commercial* was $5K, which they feel shouldn't be "an impediment to any serious commercial development team".
#11
08/05/2004 (5:24 am)
It'll be interesting to see what effect, if any, Q3 going GPL will have on the GTKRadiant license... if we could use this program, it would not only be a mapping option. But, would open the flood gates on an incredible amount of existing map artwork...

**fingers crossed**

-Josh
#12
08/05/2004 (6:15 am)
Not only that...it works on OS X...
#13
08/05/2004 (6:40 am)
I posted on Splash Damage... and emailed the Q3Map2 guy :)

I imagine there'll be some kind of word at some point...

-Josh