Httpobject
by Glenn Kaino · in Technical Issues · 08/03/2004 (12:55 am) · 4 replies
I am trying to use HTTPObject to load persistent character data off of a web server. The tutorial in the resources provides a good start (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4085), but how do I delay the character from spawning until the character data have been retrieved?
I tried using a semaphore in the main loop (waiting for a variable to be set by the asynchronous onLine() method), but the program just locks up. Is there an equivalent to C/C++'s sleep() available? So that it doesn't spend all the CPU time in the tight loop.
Not sure my approach is correct at all. Is there a better way to do this?
I tried using a semaphore in the main loop (waiting for a variable to be set by the asynchronous onLine() method), but the program just locks up. Is there an equivalent to C/C++'s sleep() available? So that it doesn't spend all the CPU time in the tight loop.
Not sure my approach is correct at all. Is there a better way to do this?
#2
08/04/2004 (8:54 am)
That tutorial is grossly incomplete and if you study it a little bit you'll see why the entire thing has to be rewritten to handle more than one player loging in at a time. In fact, that's exactly what I'm doing now.
#4
What problems do you see with more than one player logging in at a time? Are there shared resources being overwritten? How are you getting around it? I'm curious in your approach.
Thanks.
08/06/2004 (3:09 pm)
Gonzo,What problems do you see with more than one player logging in at a time? Are there shared resources being overwritten? How are you getting around it? I'm curious in your approach.
Thanks.
Torque Owner Brian Richardson