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Help - 3dsmax5.1 - explort - Dump .dmp

by MichaelFlya · in Artist Corner · 08/02/2004 (10:17 am) · 5 replies

Hi Forgive me for not being able to find this problems answer exactly in this forum or anywhere but please point me to the Answer in some way....

First of all I have 3Ds Max 5.1
Im using the Max2DTS Exporter for max 'max2dtsExporter.dle' 4-5

Here is Two Examples of the prob in the Dump files .DMP
when I goto export my model in the .DTS menu under Utility's
(whole shape)

I get one .DTS file
and one .DMP file

The .DTS file will not show in the Show.EXE under examples when I try to run it


Example #1
This one is called SimpleShape2
Found at this site click here

Max file C:\torquedsmax Models\Complete Linking and exporting setup\torque_max_filepack\torque_max_filepack\simpleshape\SimpleShape2.max exported to c:\torquedsmax models\complete linking and exporting setup\simpleshape2.dts
Exported on Mon Aug 02 13:14:09 2004


Config file not found.
First pass: collect useful nodes...

Processing Node bounds with parent Scene Root
Bounding box found
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node SimpleShape with parent start01
Processing Node detail128 with parent base01
Processing Node detail64 with parent base01
Processing Node detail32 with parent base01
Processing Node detail2 with parent base01

Second pass:  put shape structure together...

Adding detail named "detail128" of size 128 to subtree "base01".
Adding detail named "detail64" of size 64 to subtree "base01".
Adding detail named "detail32" of size 32 to subtree "base01".
Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "start01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "SimpleShape" with parent "start01" to subtree rooted on max-node "base01".
Attaching object to node.
Adding object named "SimpleShape".
Adding mesh of size -1 to object "SimpleShape".
Object offset transform:
    scale:            x=1.00000, y=1.00000, z=1.00000
    stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=0.00000
    actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000

Third pass:  Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"

Add default object states...


Add default node states...

Adding node rotation at time 0 for node "SimpleShape".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "SimpleShape".
  translation:     x=0.00000, y=0.00000, z=0.00000
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Shape Hierarchy:

   Details:
      detail128, Subtree 0, objectDetail 0, size 128
      detail64, Subtree 0, objectDetail 1, size 64
      detail32, Subtree 0, objectDetail 2, size 32
      detail2, Subtree 0, objectDetail 3, size 2

   Subtrees:
      Subtree 0
         SimpleShape

   Sequences:

   Material list:
   material #0: "SimpleTexture".

Checking for duplicate nodes...

Checking for duplicate objects...

#1
08/02/2004 (10:18 am)
Example #2
This one can be found at this site Click here
I followed the tutorial and get this Dump.dmp file
#2
08/02/2004 (10:19 am)
Max file C:\torquedsmax Models\Complete Linking and exporting setup\Max_TGE_Model_Crate.max exported to c:\torquedsmax models\complete linking and exporting setup\crate.dts
Exported on Mon Aug 02 12:59:26 2004


Config file not found.
First pass: collect useful nodes...

Processing Node shape with parent Scene Root
Found subtree starting at Node "shape"
Processing Node detail5 with parent shape
Processing Node start with parent shape
Processing Node crate5 with parent start
Processing Node col-1 with parent start
Processing Node collision-1 with parent shape
Processing Node bounds with parent Scene Root
Bounding box found

Second pass:  put shape structure together...

Adding detail named "detail5" of size 5 to subtree "shape".
Adding detail named "collision-1" of size -1 to subtree "shape".
Adding node "shape" with parent "shape" to subtree rooted on max-node "shape".
Adding node "start" with parent "shape" to subtree rooted on max-node "shape".
Adding node "crate5" with parent "start" to subtree rooted on max-node "shape".
Attaching object to node.
Adding object named "crate".
Adding mesh of size 5 to object "crate".
Object offset transform:
    scale:            x=1.00000, y=1.00000, z=1.00000
    stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=-0.56700
    actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
Adding node "col-1" with parent "start" to subtree rooted on max-node "shape".
Attaching object to node.
Adding object named "col".
Adding mesh of size -1 to object "col".
Object offset transform:
    scale:            x=1.00000, y=1.00000, z=1.00000
    stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=-0.56700
    actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000

Third pass:  Collapsing unneeded nodes...

Removing node "shape"
Removing node "start"

Add default object states...

Adding object state to 1 detail level(s) of mesh "crate".
Adding frame.
Object is visible.
12 faces, 36 verts, 36 tverts before cropping textures and joining verts
---------------------------------
Adding object state to 1 detail level(s) of mesh "col".
Adding frame.
Object is visible.
12 faces, 36 verts, 36 tverts before cropping textures and joining verts
---------------------------------

Add default node states...

Adding node rotation at time 0 for node "crate5".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "crate5".
  translation:     x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "col-1".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "col-1".
  translation:     x=0.00000, y=0.00000, z=0.00000
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "crate" detail level 5.
36 verts before joining verts
24 verts after joining verts
12 faces before stripping
Using quick and dirty stripping method.
6 strips with average length 4.00 (range 4 to 4) and 0 reversals
Results in 24 cache misses

Optimizing mesh "col" detail level -1.
36 verts before joining verts
24 verts after joining verts
12 faces before stripping
Using quick and dirty stripping method.
6 strips with average length 4.00 (range 4 to 4) and 0 reversals
Results in 24 cache misses

Shape Hierarchy:

   Details:
      detail5, Subtree 0, objectDetail 0, size 5
      collision-1, Subtree 0, objectDetail 1, size -1

   Subtrees:
      Subtree 0
         crate5 --> Object crate with following details:  5
         col-1 --> Object col with following details:  -1

   Sequences:

   Material list:

Checking for duplicate nodes...

Checking for duplicate objects...
#3
08/02/2004 (10:19 am)
Yes Thanks if any of this helps you answer my problem Thanks alot
(MichaelFlya) Shakes your hand ;)



MichaelFlya....................
#4
08/02/2004 (10:32 am)
Oh gosh I spelled Export in the Title of this post Explort


And it wont let me change it

(MichaelFlya)<----------Feels Very Dumm now

(MichaelFlya)<-------shrugs Shoulders and sez "owell"


Just dont turn me in to the Typo Police :)
#5
08/02/2004 (2:00 pm)
Well so I was told that the prob was not having the 128 at the end of the Object as Example #1 had SimpleShape

It needed to be SimpleShape128

And so I wondered if .DMP files were sopposed to happend and I was told Yes they are!!

SO now I can Continue Thanks to everyone on IRC!!!!!!


wave

MichaelFlya....................