Splitting face while exporting
by Samme Ng · in Torque Game Engine · 08/01/2004 (6:39 pm) · 3 replies
While I export a 3DS model, I find the following in the dump.dmp file:
Adding object state to 2 detail level(s) of mesh "Box".
Adding frame.
Object is visible.
3118 faces, 9354 verts, 9354 tverts before cropping textures and joining verts
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
.....
.....
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
3462 faces, 10042 verts, 10042 tverts after cropping but before joining verts
computeNormals numFrames=1 vertsPerFrame=10042 faces.size()=3462.
What is the meaning of "Splitting face (U/V coord)...."? It seems it adding more polygons to the model, how to prevent from it?
Thx!
Adding object state to 2 detail level(s) of mesh "Box".
Adding frame.
Object is visible.
3118 faces, 9354 verts, 9354 tverts before cropping textures and joining verts
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
.....
.....
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
Splitting face (V coord) due to cropping -- adding 2 faces.
3462 faces, 10042 verts, 10042 tverts after cropping but before joining verts
computeNormals numFrames=1 vertsPerFrame=10042 faces.size()=3462.
What is the meaning of "Splitting face (U/V coord)...."? It seems it adding more polygons to the model, how to prevent from it?
Thx!
#2
Our artist using this method.
Why is it necessary to splitting face?
Sometime the mapping is incorrect when using this mapping method.
What's happens?
08/19/2004 (1:56 am)
Yes... (sorry for too late reply..)Our artist using this method.
Why is it necessary to splitting face?
Sometime the mapping is incorrect when using this mapping method.
What's happens?
#3
08/19/2004 (7:41 am)
Using the cropping tool to sample a section of a texture will split faces. Don't use this feature of max. Use the UV unwrapper to place your textures..
Torque Owner Joe Maruschak