TGE Editor AddOn
by AndyGFX · in Torque Game Engine · 07/31/2004 (9:51 pm) · 6 replies
Here is little extension
1) Create file GFXAddOn.cs
2) copy this source inside:
3) Open file editor.cs
4) add exec("./GFXAddOn.cs") here:
...
// Tools
exec("./editor.bind.cs");
exec("./ObjectBuilderGui.gui");
// AndyGFX Editor AddOn
exec("./GFXAddOn.cs");
// New World Editor
exec("./EditorGui.gui");
exec("./EditorGui.cs");
...
-----------------------------------------------
4) FEATURES:
key g = snap to grid ON/OFF
key r = snap rotation ON/OFF
key [ = decrease grid size
key ] = increase grid size
-----------------------------------------------
That's all.
1) Create file GFXAddOn.cs
2) copy this source inside:
// *************************************************************************** BEGIN
// AndyGFX AddOn
// ***************************************************************************
function GFX_AddOn_IncGrid(%this)
{
%val = EWorldEditor.gridSize;
%x1 = getword(%val,0);
%y1 = getword(%val,1);
%z1 = getword(%val,2);
%x1 = %x1 + 0.25;
%y1 = %y1 + 0.25;
%z1 = %z1 + 0.25;
EWorldEditor.gridSize = %x1 SPC %y1 SPC %z1;
echo("Grid Size: [" @ %x1 @","@ %y1@","@ %z1@"]");
}
function GFX_AddOn_DecGrid(%this)
{
%val = EWorldEditor.gridSize;
%x1 = getword(%val,0);
%y1 = getword(%val,1);
%z1 = getword(%val,2);
%x1 = %x1 - 0.25;
%y1 = %y1 - 0.25;
%z1 = %z1 - 0.25;
EWorldEditor.gridSize = %x1 SPC %y1 SPC %z1;
echo("Grid Size: [" @ %x1 @","@ %y1@","@ %z1@"]");
}
function GFX_AddOn_SnapGrid(%this)
{
%snap = EWorldEditor.SnapToGrid;
if (%snap == 0)
EWorldEditor.SnapToGrid=1;
else
EWorldEditor.SnapToGrid = 0;
echo("GRID SNAP: "@EWorldEditor.SnapToGrid);
}
function GFX_AddOn_SnapRotation(%this)
{
%snap = EWorldEditor.snapRotations;
if (%snap == 0)
EWorldEditor.snapRotations=1;
else
EWorldEditor.snapRotations = 0;
echo("ROTATION SNAP: "@EWorldEditor.snapRotations);
}
EditorMap.bindCmd(keyboard, "[", "GFX_AddOn_DecGrid();", "");
EditorMap.bindCmd(keyboard, "]", "GFX_AddOn_IncGrid();", "");
EditorMap.bindCmd(keyboard, "g", "GFX_AddOn_SnapGrid();", "");
EditorMap.bindCmd(keyboard, "r", "GFX_AddOn_SnapRotation();", "");
// *************************************************************************** END3) Open file editor.cs
4) add exec("./GFXAddOn.cs") here:
...
// Tools
exec("./editor.bind.cs");
exec("./ObjectBuilderGui.gui");
// AndyGFX Editor AddOn
exec("./GFXAddOn.cs");
// New World Editor
exec("./EditorGui.gui");
exec("./EditorGui.cs");
...
-----------------------------------------------
4) FEATURES:
key g = snap to grid ON/OFF
key r = snap rotation ON/OFF
key [ = decrease grid size
key ] = increase grid size
-----------------------------------------------
That's all.
About the author
#2
Also I don't know if it was ever fixed, but in a recent head version all the snap-to UI was buried behind the other UI elements in the World Preferences menu. You had to go into the GUI editor mode and re-arrange stuff to get them visible and useful again.
08/04/2004 (12:54 pm)
The editor itself already has snap-to-grid and snap-rotation functionality (EWorldEditor.SnapToGrid = 1; enables this), these are cool shortcut keys to turn it on and off (instead of going to the 'World Preferences' menu and clicking the check-box.)Also I don't know if it was ever fixed, but in a recent head version all the snap-to UI was buried behind the other UI elements in the World Preferences menu. You had to go into the GUI editor mode and re-arrange stuff to get them visible and useful again.
#4
08/11/2004 (8:04 pm)
Useful discussion!
#5
No kidding. I had no idea there was a snap-to function!
08/12/2004 (6:01 pm)
Quote:Useful discussion!
No kidding. I had no idea there was a snap-to function!
#6
08/16/2004 (5:44 am)
Me neither. Torque just became a couple degrees cooler.
Torque Owner J. Alan Atherton