Game Development Community

Fxfoliagereplicator and fxRenderObject

by Kevin Johnson · in Torque Game Engine · 07/31/2004 (12:38 am) · 3 replies

Anyone have any idea why fxfoliage rep would be clipped by an fxrenderobject derivitive, here's a small clip please excuse the jumpy cam..:)

.wmv
do i need a different TU fot the normal map or something? a different TU or something, I'm using 0 for diffuse and 1 for the normal map.





edited for clarity ..:)

#1
07/31/2004 (11:24 am)
Haven't looked at clip (on slow internet at the moment) but one useful tool is dglSetCanonicalState() - add that at the end of your renderObject method and see if it fixes things.
#2
07/31/2004 (2:10 pm)
Nope.. it still does it.. the file is only a couple hunded k i think
#3
07/31/2004 (3:14 pm)
Update:

clean build fixed it..