Fxfoliagereplicator and fxRenderObject
by Kevin Johnson · in Torque Game Engine · 07/31/2004 (12:38 am) · 3 replies
Anyone have any idea why fxfoliage rep would be clipped by an fxrenderobject derivitive, here's a small clip please excuse the jumpy cam..:)
.wmv
do i need a different TU fot the normal map or something? a different TU or something, I'm using 0 for diffuse and 1 for the normal map.
edited for clarity ..:)
.wmv
do i need a different TU fot the normal map or something? a different TU or something, I'm using 0 for diffuse and 1 for the normal map.
edited for clarity ..:)
Associate Kyle Carter