Game Development Community

Opinions on some of my models...

by Zen_Budha · in Artist Corner · 07/30/2004 (1:00 pm) · 4 replies

Here is a collage of some of my models for a project I am working on. I was just wanting to share, and get some opinions on them.
Grenades are right at 120 poly's each
H&K is at 800
Custom Galil 800
Revoler 650

www.cuneo.us/tesmw/images/Swift22/Arsenal.jpg

#1
07/30/2004 (2:16 pm)
The shot is a little dark but the models look nice.

A few more shots with brighter lighting would be nice, though... :)
#2
07/31/2004 (1:45 am)
I could only dream of making models that good. If I could model in 3d, I would be cranking out games by the dozens. I can code my azz off continuosly till the jobs done, but code don't mean squat without art.

:-(

Nice work dude.
#3
07/31/2004 (10:19 am)
Thats ok I can't code worth a flip except for VB, and scripting. Modelling isn't that hard to trick is simply to put in the necessary time. For example that H&K SMG took me 5 1/2 hours to complete. Which was done several months ago if I did it today I could probably which it out in a couple of hours.
Those grenades textures, and all took me about 3 minutes. Basically you just keep at it, and your speed and quality improves. I still have difficulty when modelling/texturing characters, but anything non-organic or rather non-human I can do.

I've been modelling for over 6 months now though, and I do it nearly every day.
#4
07/31/2004 (1:07 pm)
My problem is my only artistic abilities seem to deal with writting lines of code as if they were novels, and music. I play Sax and Bass with a touch of guitar.


I doub't I could make stuff like that in a year if at all.