Game Development Community

Question about mapping

by Stephen · in Torque Game Engine · 07/29/2004 (6:33 pm) · 1 replies

I was wondering can I make a basic map in WorldCraft for Torque? I mean make a town in Worldcraft and the import to Torque. Or do I just make the buildings, etc... in worldcraft and then place them on the terrain.

Can someone tell me what Worldcraft and Quark are for?

Thanks,
Stephen

#1
07/29/2004 (10:15 pm)
It appears to me more often than not people make individual buildings, streets and structures in WorldCraft/Quark instead of making one huge map. However there's nothing really stopping you from doing either approach. There are a few benefits to breaking it up that I'm aware of.

First, there's the flexibility of being able to re-arrange individual buildings within Torque. The more complex a single monolithic map gets, the more difficult it will be to make small adjustments to layout, re-convert the map, re-run Torque, etc. Especially if you are using any kind of non-flat terrain. Matching the height of an uneven terrain for each building in a huge map would be maddening.

Second, you can do individual level of detail models per separate item, instead of trying to do that for a single huge map.

Finally, (more of a personal opinion really) my efficiency drops steadily as a shape in QuArK gets more and more complex, just because there are so many pieces to deal with and it gets hard to visualize.

Luke