Game Development Community

Future Texture Set Support

by Daniel Neilsen · in Torque Game Engine · 10/10/2001 (10:35 pm) · 3 replies

Hey guys,

Is there any plans for Texture Set Support to be added to torque? If you are not sure what I mean by this...

Imagine you have a long concrete wall, and normally, the same texture gets tiled onto that wall which looks ok, but will never look realistic.

Halflife had the ability in which you could have a texture set and any texture in that texture set would be tiled onto that wall randomly so that the concrete wall above could ave random chips, dents, pock marks and stains so that it would look a lot more realistic.

eg. if texture selected ends in _00 then then use that texture set.

asphalt_00, asphalt_01, asphalt_02, etc

Is there any plans for adding something like this to the engine?

#1
10/11/2001 (1:46 am)
Well, you have the source to the engine.. its relatively easy to add sequence numbers in to modify the textures.

Phil.
#2
10/11/2001 (1:10 pm)
Yes,

I was just wondering if there was already work being done on something like this.

:)
#3
10/11/2001 (5:10 pm)
This is not something we are working on, sounds cool though :)