Future Texture Set Support
by Daniel Neilsen · in Torque Game Engine · 10/10/2001 (10:35 pm) · 3 replies
Hey guys,
Is there any plans for Texture Set Support to be added to torque? If you are not sure what I mean by this...
Imagine you have a long concrete wall, and normally, the same texture gets tiled onto that wall which looks ok, but will never look realistic.
Halflife had the ability in which you could have a texture set and any texture in that texture set would be tiled onto that wall randomly so that the concrete wall above could ave random chips, dents, pock marks and stains so that it would look a lot more realistic.
eg. if texture selected ends in _00 then then use that texture set.
asphalt_00, asphalt_01, asphalt_02, etc
Is there any plans for adding something like this to the engine?
Is there any plans for Texture Set Support to be added to torque? If you are not sure what I mean by this...
Imagine you have a long concrete wall, and normally, the same texture gets tiled onto that wall which looks ok, but will never look realistic.
Halflife had the ability in which you could have a texture set and any texture in that texture set would be tiled onto that wall randomly so that the concrete wall above could ave random chips, dents, pock marks and stains so that it would look a lot more realistic.
eg. if texture selected ends in _00 then then use that texture set.
asphalt_00, asphalt_01, asphalt_02, etc
Is there any plans for adding something like this to the engine?
About the author
Torque 3D Owner Phil Carlisle
Phil.