Open Question: What kind of content packs do you need?
by Glen Rosenblatt · in Torque Game Engine · 07/29/2004 (6:28 pm) · 27 replies
Open question to all indie game developers and modders:
What kind of content packs do you need most? My company will be working on content packs in the very near future and rather than do what we think is nice we would like to put our efforts into what the end user needs most. Please let yourself be heard here!
This is a realtime render of some content we will release soon as well as an indicator of the quality of work that we can accomplish:

ps. sorry for cross-post but I dont think most torque regulars frequent the other forum.
What kind of content packs do you need most? My company will be working on content packs in the very near future and rather than do what we think is nice we would like to put our efforts into what the end user needs most. Please let yourself be heard here!
This is a realtime render of some content we will release soon as well as an indicator of the quality of work that we can accomplish:

ps. sorry for cross-post but I dont think most torque regulars frequent the other forum.
#2
Content packs: Toon stuff (textures, buildings, etc).
07/30/2004 (5:23 am)
I love that scene! Has a 'toon' look to it.Content packs: Toon stuff (textures, buildings, etc).
#3
I would prefer older buildings, realistic looking, that I could use for my WWII game.
07/30/2004 (5:23 am)
Buildings. Everyone needs buildings. I would prefer older buildings, realistic looking, that I could use for my WWII game.
#4
just kidding.. looks nice.. I am trying to do all my own stuff, but if I was interested I think I would look at yours.. :)
07/30/2004 (5:44 am)
Hey! no stealing my Toons look.. sheesh!... :)just kidding.. looks nice.. I am trying to do all my own stuff, but if I was interested I think I would look at yours.. :)
#5
Seriously - I agree with Josh - Buidlings.
In my case anything moder to futuristic and highly realistic - Photographic textures would rock, but hey, I'm not real choosy. =)
Also - nice looking screen. Great work.
07/30/2004 (5:49 am)
I need the "Point and Click - auto game creation content pack". =PSeriously - I agree with Josh - Buidlings.
In my case anything moder to futuristic and highly realistic - Photographic textures would rock, but hey, I'm not real choosy. =)
Also - nice looking screen. Great work.
#6
That's a nice looking fountain in that screenshot :)
07/30/2004 (6:02 am)
Definitely buildings for me as well. Medieval type buildings, shops, inns, huts, that kind of thing.That's a nice looking fountain in that screenshot :)
#7
Ok buildings, of all types from mediveal to futuristic (earth stuff or something you would see in a mars colony?).
How about weapons? Anybody interested in weapons? (swords, axes, staffs, bows, daggers, etc)
07/30/2004 (6:53 am)
Jason - What "kind" of toon textures? Most toonish stuff uses almost flat colors, that is what gives it the toon look in the first place.Ok buildings, of all types from mediveal to futuristic (earth stuff or something you would see in a mars colony?).
How about weapons? Anybody interested in weapons? (swords, axes, staffs, bows, daggers, etc)
#8
07/30/2004 (7:11 am)
Looks really sweet. We are going for a Toon look in Bit Shifter too. I am going to have my team look at this.
#9
A large variety of stabbing/slashing/pummeling weapons would be a handy addition.
07/30/2004 (7:18 am)
Yes, weapons would be great too!! :)A large variety of stabbing/slashing/pummeling weapons would be a handy addition.
#10
07/30/2004 (7:52 am)
I would like to see cool weapons, like swords and axes etc.
#11
Toon style would be fine.
Delivered as ms3d and dts ready to go.
07/30/2004 (8:49 am)
Animals- land, sea and air. Toon style would be fine.
Delivered as ms3d and dts ready to go.
#12
07/30/2004 (10:20 am)
I need a Lara Croft style animation pack. Walk and run are all over the net, but it's damn tough finding things like climb rope, climb ladder, swing....
#13
07/30/2004 (10:57 am)
No matter what you do. Please deliver them in DTS :) Converting them over is a bear.
#14
07/30/2004 (11:05 am)
All models will be provided in .DTS format for certain. The debate is whether or not we should provide them also in their original format. Right now we are leaning towards no...
#15
07/30/2004 (11:19 am)
If you don't also release the source files, you will lose the majority of your potential customers. Having the complete source code to Torque means we are all free to change it as we see fit, and many of us have. Although I haven't changed anything (yet) in the dts format, I personally cannot run anyone elses dif files due to the many changes Ive made to its format.
#16
I think that providing the original models is a necessary attribute of a content pack. Look at BT's packs...
07/30/2004 (1:24 pm)
Nice work, Glen!I think that providing the original models is a necessary attribute of a content pack. Look at BT's packs...
#17
We have made a decision that we will release the content in .OBJ format (as well as DTS). This will allow almost everybody to import it into their own studio and use it for however they please.
How does that sound?
07/30/2004 (3:44 pm)
Thanks all for the kind words.We have made a decision that we will release the content in .OBJ format (as well as DTS). This will allow almost everybody to import it into their own studio and use it for however they please.
How does that sound?
#18
For example, a collection of the same six player characters could be available in three archives: one for Milkshape, one for 3DS Max and another for direct use in Torque.
That way those using other engines could also use the packs, and each download would use less transfer/bandwidth (than it would if all 3 formats were included in one archive).
07/31/2004 (3:29 am)
I would suggest offering the models in several formats in separate packs.For example, a collection of the same six player characters could be available in three archives: one for Milkshape, one for 3DS Max and another for direct use in Torque.
That way those using other engines could also use the packs, and each download would use less transfer/bandwidth (than it would if all 3 formats were included in one archive).
#19
If no one can modify the objects, then no one will buy them. And loosing information (e.g. how do you plan to keep animation information in obj?) for some models is a no go.
Personally I would love to have fully rigged different player models including animations. Maybe even 4 legged base model to work from for animals
07/31/2004 (5:56 am)
You need to do the work - and create different source files for the most popular 3d modellers - 3ds max and milkshape probably a must.If no one can modify the objects, then no one will buy them. And loosing information (e.g. how do you plan to keep animation information in obj?) for some models is a no go.
Personally I would love to have fully rigged different player models including animations. Maybe even 4 legged base model to work from for animals
#20
07/31/2004 (6:14 am)
An animal content pack would be great - at least one each of 3 sizes of birds, small mammals, and large animals (horse, sheep, deer, etc)
Torque Owner Chris