Chapter 6: Dedicated Server Syntax Error
by Zachary Perschall · in Torque Game Engine · 07/28/2004 (7:40 pm) · 6 replies
I'm hoping that this is something simple, but I am having a funky error when I fire up TGE in dedicated mode.
Debugging reports this:
Here is the section of code it is complaining about:
I figured maybe I've been staring at code too long and am missing the obvious, but it looks like a formatting issue?
Thanks!!
Debugging reports this:
Compiling control/server/weapons/crossbow.cs...
control/server/weapons/crossbow.cs Line: 294 - Syntax error.
>>> Advanced script error report. Line 587.
>>> Some error context, with ## on sides of error halt:
^^VectorScale(%objectVelocity, %projectile.velInheritFactor));
^%p = new (%this.projectileType() {##
##
^^dataBlock^^^= %projectile;
^^initialVelocity ^= %muzzleVelocity;
>>> Error report complete.Here is the section of code it is complaining about:
function CrossbowImage::onFire(%this,%obj,%slot)
{
%projectile = %this.projectile;
%obj.decInventory(%this.ammo,1);
%muzzleVector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%muzzleVelocity = VectorAdd(
VectorScale(%muzzleVector, %projectile.muzzleVelocity),
VectorScale(%objectVelocity, %projectile.velInheritFactor));
%p = new (%this.projectileType() {
dataBlock = %projectile;
initialVelocity = %muzzleVelocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
return %p;
}I figured maybe I've been staring at code too long and am missing the obvious, but it looks like a formatting issue?
Thanks!!
#2
removed the ;
07/28/2004 (8:46 pm)
Try this...function CrossbowImage::onFire(%this,%obj,%slot)
{
%projectile = %this.projectile;
%obj.decInventory(%this.ammo,1);
%muzzleVector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%muzzleVelocity = VectorAdd(
VectorScale(%muzzleVector, %projectile.muzzleVelocity), VectorScale(%objectVelocity, %projectile.velInheritFactor));
%p = new (%this.projectileType() {
dataBlock = %projectile;
initialVelocity = %muzzleVelocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
}
MissionCleanup.add(%p);
return %p;
}removed the ;
#3
Should be :
07/28/2004 (11:49 pm)
Actually, it looks like this :%p = new (%this.projectileType() {Should be :
%p = new (%this.projectileType()) {
#4
8-)
-Zach
07/29/2004 (4:45 am)
Thanks for the fresh eyes, James.....I knew it was something simple I was overlooking. After 8 hours of looking at code all day, it all kind of blurs together. 8-)
-Zach
#5
need to rememeber to have that book here by the comp.. :)
07/29/2004 (5:48 am)
Oops, didnt have my book handy.. :)need to rememeber to have that book here by the comp.. :)
#6
07/29/2004 (9:04 am)
Zachary, if you get this to work, would you please post the complete working Chapter 6 code as a resource? You and I are definitely not the only people having problems with this code - the author acknowledged problems with the code but hasn't posted any corrections yet, and it looks like it will be a while until he does. It would really move one of my current projects along. Thanks!
Torque 3D Owner Tom Feni
};(<--------------dont think this should be here.. ie the ;)
MissionCleanup.add(%p);
return %p;
}