Geo-mod
by Ari J · in Torque Game Engine · 07/28/2004 (7:51 am) · 5 replies
Is there any Geo-mod type code that you can import into torque (i.e. so all things explode but in different ways.)?
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#2
07/28/2004 (8:56 am)
Nope :(
#3
07/28/2004 (10:37 am)
So, was it a Red Faction-esque scenario that you were looking at, or did you just want an easy QuArK flag? I'm still not exactly sure where you were coming from with the question. Or are you looking at deformable terrain?
#4
07/28/2004 (12:27 pm)
I was thinking about Red Faction GeoMod (ergo. destroys buildings and such in different ways) and also deformable terrain (as in you bomb the terrain and it leaves a hole)
#5
07/29/2004 (2:00 pm)
You would have to implement this. It's a very specialized feature, and not one that Torque (or really any other major engine) supports out of box.
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