Game Development Community

Geo-mod

by Ari J · in Torque Game Engine · 07/28/2004 (7:51 am) · 5 replies

Is there any Geo-mod type code that you can import into torque (i.e. so all things explode but in different ways.)?

#1
07/28/2004 (8:00 am)
You mean, like in Red Faction? Well, you could build your level out of many DTS files and manage the damage that way. Then you wouldn't have to touch the C++ code. It's not nearly as friendly as I think you're looking for, though.
#2
07/28/2004 (8:56 am)
Nope :(
#3
07/28/2004 (10:37 am)
So, was it a Red Faction-esque scenario that you were looking at, or did you just want an easy QuArK flag? I'm still not exactly sure where you were coming from with the question. Or are you looking at deformable terrain?
#4
07/28/2004 (12:27 pm)
I was thinking about Red Faction GeoMod (ergo. destroys buildings and such in different ways) and also deformable terrain (as in you bomb the terrain and it leaves a hole)
#5
07/29/2004 (2:00 pm)
You would have to implement this. It's a very specialized feature, and not one that Torque (or really any other major engine) supports out of box.