Game Development Community

Buggy ground stickyness..

by CdnGater · in Torque Game Engine · 07/27/2004 (3:54 pm) · 3 replies

How does one keep the buggy on the ground? I figure it has something to do with the physics, but I have no idea what.

If I go slow, the buggy hugs the ground, if I go fast, it bounces all over the place. I've looked though the docs, forums, and resources and find nothing.

I don't realy plan on learning phyical forces, that's TGE job. I just need to know how to make the buggy stick to the ground better than bouncing. What parameters and what kind a of values.

#1
07/27/2004 (5:23 pm)
Hello,

I think there is a gravity option in the datablock.

Ben
#2
07/27/2004 (7:53 pm)
No, the gravity is set at -20 for the wheeledVehicles and is only changable in the engine itself. I would recommend setting the vehicles mass higher and the engineTorque higher as well. But do this will cause oversteer so you may need to adjust the wheels as well.
#3
07/27/2004 (8:03 pm)
Try with other massBox and massCenter values in your vehicle datablock.