Can I import models made with Bryce into the TGE?
by Matt Vitelli · in Torque Game Engine · 07/24/2004 (7:24 pm) · 4 replies
#2
You could probably bring in the height-maps that Bryce uses for its terrain without too much hassle, though. That would just get you the shape of the terrain, not texture data, etc.
07/26/2004 (11:14 am)
Also, Bryce for the most part uses procedural fractal based textures, which are really cool, but would be impossible to run in real-time even on the most power of computers.You could probably bring in the height-maps that Bryce uses for its terrain without too much hassle, though. That would just get you the shape of the terrain, not texture data, etc.
#3
07/27/2004 (4:22 am)
Your best bet is what Alex describes, Bryce is most usfull for it's terrain and sky editors. The terrain grey scale needs to be saved as a 256 png into the editor/common/heightscript folder. then it can be used for terrian generation. The Sky can be saved and used as a skybox.
#4
07/27/2004 (9:26 am)
Ah yes, I had forgotten about the cool sky rendering. Good call Anthony.
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