Darkmatter objects showing up black
by Danner Jones · in Artist Corner · 07/22/2004 (2:20 pm) · 1 replies
I'm trying to get some darkmatter models into Torque. I'm using gamespace and the DarkIndustries DTS exporter to convert the model into a DTS.
I can successfully view the model in starter.fps but it won't show the texture. I'm using the "girl" model (like an Amazon woman) with the "babe" texture (I converted it to PNG).
Tests:
I can create a cube using the exact same texture and it works.
I can create a cube and apply custom UV mapping and it works.
I tried flipping all faces in Gamespace on the girl object, no luck.
I tried flipping all normals in Gamespace on girl object, no luck.
I tried relighting the scene, no luck.
Since the object shows up all black but I'm about 90% sure it has nothing to do with the texture I'm using (since it works on other objects). Is there something else I can check, either something on the model or with the exporter?
I am NOT trying to export animation. I'm pulling the object in as a TSStatic object, if it matters.
Thanks,
ner
I can successfully view the model in starter.fps but it won't show the texture. I'm using the "girl" model (like an Amazon woman) with the "babe" texture (I converted it to PNG).
Tests:
I can create a cube using the exact same texture and it works.
I can create a cube and apply custom UV mapping and it works.
I tried flipping all faces in Gamespace on the girl object, no luck.
I tried flipping all normals in Gamespace on girl object, no luck.
I tried relighting the scene, no luck.
Since the object shows up all black but I'm about 90% sure it has nothing to do with the texture I'm using (since it works on other objects). Is there something else I can check, either something on the model or with the exporter?
I am NOT trying to export animation. I'm pulling the object in as a TSStatic object, if it matters.
Thanks,
ner
Torque 3D Owner Danner Jones
Apparently the DarkMatter objects, when loading into Gamespace, get their UV offsets mixed up. Thus far, I've found I can zoom out on the texture, reposition by sliding it up, and everything is fine.
Follow this thread if you're interested in a (possible) better solution (manually typing in new UV offset for example).
-ner