Waypoints
by Ian Roach · in Torque Game Engine · 07/21/2004 (11:38 pm) · 4 replies
Hey everyone. ive done a quick search on this topic but havnt found anything useful so i thought i would pose the question here.
Is anyone familiar with waypoints and how they work (if at all).
What im after is a way for a player to specify a location on the terrain which is sent to every client and a visual waypoint marker is created there.
I want to use a similar system to the terrain painter. The terrain painter has that nifty grid like icon which changes with the shape of the terrain.
Ultimately im looking to have a similar thing (but not requiring mission editor opening) and instead of painting textures where i click is where a waypoint is created.
Beyond that i want to group waypoints into tasks. But firs things first.
Does this require huge engine changes or is much of the code already there ?
Thanks in advance.
Is anyone familiar with waypoints and how they work (if at all).
What im after is a way for a player to specify a location on the terrain which is sent to every client and a visual waypoint marker is created there.
I want to use a similar system to the terrain painter. The terrain painter has that nifty grid like icon which changes with the shape of the terrain.
Ultimately im looking to have a similar thing (but not requiring mission editor opening) and instead of painting textures where i click is where a waypoint is created.
Beyond that i want to group waypoints into tasks. But firs things first.
Does this require huge engine changes or is much of the code already there ?
Thanks in advance.
About the author
#2
I do want to use the commander class btu i also want to do it from a first person view. much like the texture painter , i see the location icon moving along the terrain and click where i need to create it.
But im unsure on what script calls/even if the waypoint class is complete e.t.c
Anyone from gg care to enlighten ?
07/22/2004 (12:00 am)
I do have the command hud resource implemented but havnt gone beyond that in terms of adding waypoints.I do want to use the commander class btu i also want to do it from a first person view. much like the texture painter , i see the location icon moving along the terrain and click where i need to create it.
But im unsure on what script calls/even if the waypoint class is complete e.t.c
Anyone from gg care to enlighten ?
#3
07/22/2004 (9:20 am)
I'd suggest implementing your own waypoint class/code rather than trying to rely on some other piece of functionality.
#4
07/23/2004 (12:09 pm)
Maybe you could try contacting the Legends guys, they have T2 style waypoints. Too bad I don't have the skills to code it.
Torque Owner Sam Guffey
Bens Command hud may possibly be the only thing you would need to touch in the engine that is if the waypoint class is all there.
Sam