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SDK questions

by Maria Sifnioti · in Torque Game Engine · 07/21/2004 (3:53 am) · 5 replies

Hello all,

I am considering to buy the Torque SDK to use as a basis for my PhD project. I want to deal with archaeological walkthroughs that would also have an element of gaming.

One of my preliminary ideas involves the use of a building that would consist of two parts: The remains (i.e. the rubble) and the reconstructed part.

1. Would it be possible for the player during runtime to change certain aspects of the building? E.g. Change the transparency of the reconstructed part - or even change the reconstructed part to another, different interpretation? What I want to understand is whether this could be programmable with the Torque Engine (I am considering to buy the TSE as well).

2. If (god and supervisor willing) I ever finish, would I be able to publish in my PhD any modifications I have made to the source code of the engine? For me this is very important as it would be the core element of my research.

Thank you people :) I look forward to be a member of this nice community

Maria

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#1
07/21/2004 (5:28 am)
You have the source, if you buy the SDK.. it's just limited to your imagination, nothing is impossible.

The first change sounds like it could work pretty easily.

I *think* you can release any code you've changed.
You cannot release code that is written by the GarageGames team, not even if you altered it a bit.

If you have written the entire codebit, it's all yours.

You can release the modifications to the SDK community however.
#2
07/21/2004 (5:36 am)
Well any thing is posible, with the right knowledge.

But i dought you will be able to publish engine changes for non sdk owners.

Torque uses a script engine, that calls on the engine sdk, you could give out that source.

I read in licence you can only use torque for making games, so if you do this project you might want to turn it into a game of sorts.
#3
07/21/2004 (6:05 am)
Thanks for the quick responses..

From what I gather it is allowed to use TGE for educational/research purposes..

I would give out any script codes that I would make but I just wanted to make sure that I can demonstrate/publish any additions/features I might add to the engine as a result of the PhD (of course I would not publish the engine's source code :-) ).

Maria
#4
07/21/2004 (6:12 am)
Sounds like torque will work for you. Heh the licence changed so much i dont really know anymore, read it well and just follow the rules and you will be ok.

You cant beat the www.garagegames.com deal anywheres. :)
#5
07/21/2004 (7:30 am)
Maria,

You can certainly use Torque for educational projects such as this. We love to see research projects based on the TGE.

The things you describe wanting to do should not be too difficult at all.

As for showing code, you can share any and all script code. When it comes to C++, you can certainly show changes you made. You should email jefft@garagegames.com for an official response on how to present changes to the core C++ engine code.