.DTS model shadow problem
by Galavm Shot · in Torque Game Engine · 07/20/2004 (10:33 am) · 6 replies
Hello
I have two animated models in 3DSMax. I did the models in exact way, so there is no difference in the model structures. I push them in TGE and the one model has shadow, the other one does not have. My question is what should be problem for TGE to "skip" appling shadow. Is there any information about the problem?
Thank you!
I have two animated models in 3DSMax. I did the models in exact way, so there is no difference in the model structures. I push them in TGE and the one model has shadow, the other one does not have. My question is what should be problem for TGE to "skip" appling shadow. Is there any information about the problem?
Thank you!
About the author
#2
07/21/2004 (8:00 am)
Both of them are players. They have all animations, the export/import scheme seems to work fine, the only problem is the missing shadow of the one player.
#3
01/05/2005 (7:59 am)
Galavm: Did you ever figure out what the problem was? We are experiencing the same thing.
#4
01/11/2005 (8:37 am)
Are their hierarchies exactly identical? As well as the geometry under each one?
#5
01/11/2005 (10:00 am)
Yes, they are identical. Funny thing is, we may have been wrong about the shadow not being applied on the second model. On some systems we can make out a very faint shadow, while on others we can't see it at all. So, I think it is being drawn, but not as dark as the first model. Any ideas as to why would be greatly appreciated.
#6
01/11/2005 (1:12 pm)
Last time I checked, Torque wouldn't draw shadows for characters with transparent materials (i.e: alpha channels).
Associate Kyle Carter