How to create new game/mission and safe it in new location
by Alexander Schunk · in Torque Game Engine · 07/17/2004 (11:16 am) · 7 replies
Hi,
i want to create a new game and safe it in my own directory - that is other than any of the sample missions - in order to place all my scriptings etc. in there.
I have tried creating a new mission with World Editor creator but i wasnt able to safe my work in a new directory other than the sample base dir.
Could anyone give me a brief description how to create an completely new game with torque?
Thanks in advance.
Alex
i want to create a new game and safe it in my own directory - that is other than any of the sample missions - in order to place all my scriptings etc. in there.
I have tried creating a new mission with World Editor creator but i wasnt able to safe my work in a new directory other than the sample base dir.
Could anyone give me a brief description how to create an completely new game with torque?
Thanks in advance.
Alex
About the author
#2
thanks i tried this but i am not able to specify another directory.
The dialog only offers me to safe it in the directories presented that is only Torque related directories.
Is there any way to browse to another directory within this dialog?.
Thanks again.
07/18/2004 (6:36 am)
Hi,thanks i tried this but i am not able to specify another directory.
The dialog only offers me to safe it in the directories presented that is only Torque related directories.
Is there any way to browse to another directory within this dialog?.
Thanks again.
#3
1. Yes, it only allows you to save to the current game directory or below. You cannot for example save to "c:\maps" when your game is run from "c:\mygame" or something.
2. You can save to any directory you want (for example, creating a subdirectory under the missions folder called "work") however any directory you save to must have a file in it to be included in the directory list. See the script function "getSaveFilename" in "\common\gui\SaveFileDlg.gui". This loads the folder list for saving to.
07/18/2004 (7:04 am)
@Alexander: Click on Save As in the file menu. In the file dialog there's a button next to the word "Directory" at top. Click on it and you'll see a list of folders you can save to.1. Yes, it only allows you to save to the current game directory or below. You cannot for example save to "c:\maps" when your game is run from "c:\mygame" or something.
2. You can save to any directory you want (for example, creating a subdirectory under the missions folder called "work") however any directory you save to must have a file in it to be included in the directory list. See the script function "getSaveFilename" in "\common\gui\SaveFileDlg.gui". This loads the folder list for saving to.
#4
In this case, the simplest way to do it is simply copy the \example folder and paste it elsewhere, and then you rename it to whatever you want. Voila! New Game. From this point, you can start modifying it to your hearts content, including saving new missions in this new directory.
I hope that's what you were looking for, and hope it helps. If not, just ignore me. :-D
07/18/2004 (8:35 am)
Quote:Could anyone give me a brief description how to create an completely new game with torque?From what it sounds like to me, he wants to create an entirely new directory (ie -start a new project), not just save a mission in a new directory.
In this case, the simplest way to do it is simply copy the \example folder and paste it elsewhere, and then you rename it to whatever you want. Voila! New Game. From this point, you can start modifying it to your hearts content, including saving new missions in this new directory.
I hope that's what you were looking for, and hope it helps. If not, just ignore me. :-D
#5
yeah, thats what i actually wanted to.
Great answer. Sometimes stupid questions have easy solutions. However, Bils quote was helpful too.
PS: It would be cool if the garagegame people would tell this anywhere in their tons of documentation, lol. If its in there somewhere, blame me, if not regard this is as a job for a new tutorial on this site.
Thank you guys.
07/18/2004 (9:25 am)
Hi,yeah, thats what i actually wanted to.
Great answer. Sometimes stupid questions have easy solutions. However, Bils quote was helpful too.
PS: It would be cool if the garagegame people would tell this anywhere in their tons of documentation, lol. If its in there somewhere, blame me, if not regard this is as a job for a new tutorial on this site.
Thank you guys.
#6
07/18/2004 (1:59 pm)
Great! Glad we could help! Don't feel too bad Alexander, this question has come up more than once. There are admittedly a lot of holes in the Torque documentation, but the GG Guys are aware of this and have been doing a great job patching things up. The documentaion is much better than it was when I joined, and things should only improve with time.
#7
yeah thats right. Meanwhile i have added a short tut about after playing around with you suggestion. Waiting for its approval...
cheers.
07/18/2004 (10:58 pm)
Hi Chris,yeah thats right. Meanwhile i have added a short tut about after playing around with you suggestion. Waiting for its approval...
cheers.
Torque Owner Bil Simser