Torque, feasible for this genre?
by Charles Moser · in Torque Game Engine · 07/13/2004 (6:03 pm) · 4 replies
Hello, I've been toying around with the idea of purchasing the Torque 3D game engine and building a sim-style professional wrestling or extreme fighting engine. Something very similar to WWF No Mercy on the N64. (Yes, I know, major undertaking!).. How do you think the Torque engine would perform with something like this? I know there are a lot of engines out there that specialize in FPS or Platformers, but Fighting games are a totally different animal. Any advice or opinions are welcome. Thanks in advance!
Charles
Charles
#2
Charles, Torque can certainly do fighters, though it will take more custom code than doing a first or third-person action game.
If you are serious about making your game, working with an engine-- even if it's not specifically built for your game genre-- is way smarter than trying to build everything on your own. So, you're smart for looking into it. Obviously I can be accused of bias, but honestly I can't imagine another affordable game engine that would serve you better than Torque, even for a fighting game.
That said, it should be made clear again that you'll definitely have to do some custom C++ work. But not a godawful amount, and unless you find some click-and-build fighting game engine somewhere, you'll have to do such work no matter what technology base you build from.
07/13/2004 (7:29 pm)
Actually John, that game doesn't use Torque, if my memory serves. Charles, Torque can certainly do fighters, though it will take more custom code than doing a first or third-person action game.
If you are serious about making your game, working with an engine-- even if it's not specifically built for your game genre-- is way smarter than trying to build everything on your own. So, you're smart for looking into it. Obviously I can be accused of bias, but honestly I can't imagine another affordable game engine that would serve you better than Torque, even for a fighting game.
That said, it should be made clear again that you'll definitely have to do some custom C++ work. But not a godawful amount, and unless you find some click-and-build fighting game engine somewhere, you'll have to do such work no matter what technology base you build from.
#3
Thanks, I looked into that fighting game posted above, but it was built with something called the Allegro Graphics Library. I do have experience with C-style programming, but no direct C++ experience. I mainly work in PHP, javascript, actionscript. I definately do not want to do everything from scratch. I simply do not have that kind of time on my hands, being a family man and all. :-)
Thanks,
Charles
07/14/2004 (5:28 am)
Josh,Thanks, I looked into that fighting game posted above, but it was built with something called the Allegro Graphics Library. I do have experience with C-style programming, but no direct C++ experience. I mainly work in PHP, javascript, actionscript. I definately do not want to do everything from scratch. I simply do not have that kind of time on my hands, being a family man and all. :-)
Thanks,
Charles
#4
Specifically, Torque doesn't by default detect locational damage/effects, since you probably want to know where your guys are hitting each other this would need to be added. I think I remember seeing a forum post or resource of someone who did this...
07/14/2004 (10:04 am)
Charles, the game you describe could certainly be made with Torque, but would definitely require some source code (C++) changes to really get it right. There are certainly a lot of features that you'd want to remove in order to clean things up.Specifically, Torque doesn't by default detect locational damage/effects, since you probably want to know where your guys are hitting each other this would need to be added. I think I remember seeing a forum post or resource of someone who did this...
Torque Owner J. Alan Atherton