Game Development Community

Terrain shadow problem...

by Daniel Brown · in Technical Issues · 07/13/2004 (4:16 am) · 2 replies

Well for some reason the shadows on my map are looking incredibly awful they are all 'stepped' if you get what i mean? instead of being nicely blended together, anyone know how to sort this out?

img.villagephotos.com/p/2004-7/776390/Untitled-2.jpg
Sorry about the small size, but my web server is all messed at the moment so i had to use this free thing.

Thanks for any help

#1
07/13/2004 (8:12 pm)
To save space, terrain lightmaps in TGE are stored as 16bit bitmaps. The result is they tend to look stairsteppy. TSE runs 24bit terrain lightmaps at the moment - looks a lot better, though it costs 30% more texture memory!
#2
07/14/2004 (12:50 am)
That is bit on an increase! I seemed to solve the problem by using a different more detailed texture.