Game Development Community

Shadow detail

by Banshee · in Torque Game Engine · 07/12/2004 (7:45 am) · 2 replies

I have searched around the forum for ages but I haven't found an answer for what I am looking for.

Is there some way I can make the Player Dynamic shadows a better quality(less blurry, more exact) without using stencil shadows(thats not what I want).

Because at the moment they give a shadow which is ok but low res and blurred...

Thanks

#1
07/12/2004 (8:14 am)
It has definetly been discussed before, i have looked into this before and found that the shadow code uses a shadow detail variable defined by scripts but i changed and fiddled with it and nothing seemed to happen, it is in the client prefs as $prefs::shadow i think. Beyond that i dont think there is any easy way to go about it.
#2
07/12/2004 (7:51 pm)
I'd inspect the shadow generation code in ShapeBase and try upping the quality settings...