Game Development Community

sound format?

by Very Interactive Person · in Technical Issues · 10/06/2001 (4:27 pm) · 9 replies

what sound format(s) will be supported in the update? wav? mp3 (guess not)?...? anyone tought of ogg vorbis?(www.xiph.org/ogg/vorbis/index.html)
Is this good? can it be programmed in easely? anyone has experience with this format he likes to share?

#1
10/07/2001 (3:42 pm)
I am using OpenAL for the new audio interface. The first drop will not have streaming implemented yet but when I do I plan to support the ogg vorbis decoder first. It is just a clear and small as mp3's, just free and no strings attached. :)

--Rick
#2
10/08/2001 (2:09 pm)
Great! I was hoping you guys would include this....
#3
02/24/2002 (10:14 am)
*bump*

Is anyone working on this? Not that I will start begging for someone to implement this.... but i'd like to know if someone is working on this. Our game is turning out pretty big with all those wav files...so ogg support would be great, but...we have no engine progger aboard :(
I would give it a try if I wasn't such a C++ noob :) heheh... This really is in the interest of the whole garagegames community. I can't imagine anyone preferring wav over ogg (similar to mp3)
#4
02/25/2002 (7:42 am)
yeah those wav files add up but they are what you really want to use to 95% of your effects. If you used ogg for everthing you simply trade a little disk space for a lot of CPU usage decoding those files. And CPU is something you generally don't want to waste.

In all the projects I have worked on we tried to heavily compress the background music and left the bulk of the play on demand sounds uncompressed or slightly compressed with something like ADPCM.

We have not started working on ogg support yet. Right now we are focusing on items needed for Game Developers Conference. My guess is most are still quite a ways away from finishing their game, so it is a bit more important to get functionallity in like vehicles working than new sound formats. When ogg support is added it will require very little work to make the switch.

--Rick
#5
03/04/2002 (9:14 am)
k thanks for the reply...

I dont really care when it will be done.... i just needed to know it will be done eventually.
#6
03/05/2002 (1:00 am)
Good thing I noticed this thread. I just downloaded the OggVorbis sdk, and was about to (attempt) to take the plunge of adding it.

deRost
#7
03/05/2002 (1:17 am)
so... will you make an attempt? or will you wait until garagegames does it? I guess you'll wait ;)
#8
03/05/2002 (9:17 pm)
Yes, take the plunge :)
#9
08/08/2003 (9:44 pm)
Hello,

Do most people use WAV for sound effects and OGG for music? What other sound formats does Torque support?

Regards,
Daryl.