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Ms3d/dts Help

by Geoff Birch · in Artist Corner · 07/07/2004 (5:50 am) · 0 replies

Hi,

I'm exporting a model without animations (exept a single key frame which Torque seems to need) with quite a complex skeletal structure. This skeleton had axis associated with each joint and they were input by creating them as children joints in MS3D and then using the exported DTS model to extract the 3D vectors which we then store internally in datablocks.

We know that the MS3D internal format stores both 3D positional vectors and 3D rotations for each joint but are unsure how this translates to the DTS model. The problem we're having is that sometimes (often when adding joints to the skeleton) the rotational data seems to all shift for the MS3D file and then when we export the DTS all our extracted vectors for the axis screw up and are pointing in the wrong direction.

If someone familiar with the DTS format or, even better, the MS3D exporter could explain how the DTS is storing the skeletal data or even conject about what might be going wrong it'd really help us squash this bug.

Cheers,
Geoff Birch
Lead Artist, Mode 7 Games

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