Game Development Community

Making game without scripts

by Harry Chow · in Torque Game Engine · 07/06/2004 (4:47 pm) · 6 replies

Mmmmm... I am sorry that I haven't read the forum carefully because the messages are to many and the question has been asked again and again, probably.
I wanna make an online game without scripts for some reason, as far as I know that the project Torque Demo in solution helps developers to make game with scripts, then is the project Torque Lib helps us to do it without scripts?
I try to modify Torque Demo to make game without scripts and find that it is not easy and some scripts cann't be abandoned, such as GUI part, AudioProfiles and so on........
Can any one here help me?

#1
07/06/2004 (5:08 pm)
It can be abandoned, it's just not an effective way to make your game compared to TorqueScript. Try and search the forums and you'll end up with some good discussion.
#2
07/06/2004 (5:19 pm)
Thank you. I just need some details. If you have good idea and sample, please enlight me.
#3
07/06/2004 (5:21 pm)
Scripts are your friend....
#4
07/06/2004 (5:34 pm)
:(
I need friends, but I just wanna find a way to make game with c++.

I am waiting online. Thank you, guys.
#5
07/06/2004 (5:51 pm)
Torque uses scripts heavily. You can make a game using torque without scripts, but you would not be using Torque to it's fullest.

As you stated above, there are key parts that use the scripts, for instance, Gui's and Missions.

You would be reinventing the wheel as you would have to code your own parsers or formats for missions.

There are a large number of objects that call scripts and script objects.

As I started with, Torque uses scripts. If you dont want to use scripts, then unfortunetly I would look at a different engine.

If you can get over the hump of working with scripts, you will be amazed at what the Torque Engine can do for you.

I would rather build the titanic than try not to use scripts with Torque.


Thats my 2c.

#6
07/06/2004 (9:36 pm)
If you want to use Torque without touching the scripting, then you are going down a long, hard road. Can it be done? Yes. Is it going to be easy? No. Will you find people to help you? Probably not. Will there be documentation? No.

What are the gains? It's a little faster. It requires you to learn less. It makes your application more of a black box to neophytes.

Will it stop hackers? No - they'll get in anyway. Will it save you time? No - you'll end up debugging overly complex C++ code. Will it reduce complexity? No; a few script operations can translate to many lines of C++.

Torque Lib is there to help some tools compile (for instance, if they use the math library). It's not a good basis for a game.

If you choose to develop your game without scripts, you will end up doing it without the aid of the community, the documentation, or the engine.