TSE - Exactly how difficult is it to impliment.
by Adam deGrandis · in Technical Issues · 07/06/2004 (7:50 am) · 7 replies
Ill start with this: Im not a programmer. Not even a little bit.
Im an artist, but the thought of messing around with all the graphical goodies in TSE is too awesome to pass up. So my question is this, if I bought TGE and the early adopter TSE, would I be able to get everything up and working? I have access to a compiler, so thats not an issue. What Im concerned about is if there are step by step instructions on the implimentation of TSE or if its like "ok, heres the code... HAVE FUN!"
Id really love to have at it, but I don't want to make a purchase if Im going to be stuck afterwards.
Closing thought: Whats the ETA for standalone TSE? Around October or November?
EDIT: I apologize if this has be covered already. I did a search but didnt find anything.
Im an artist, but the thought of messing around with all the graphical goodies in TSE is too awesome to pass up. So my question is this, if I bought TGE and the early adopter TSE, would I be able to get everything up and working? I have access to a compiler, so thats not an issue. What Im concerned about is if there are step by step instructions on the implimentation of TSE or if its like "ok, heres the code... HAVE FUN!"
Id really love to have at it, but I don't want to make a purchase if Im going to be stuck afterwards.
Closing thought: Whats the ETA for standalone TSE? Around October or November?
EDIT: I apologize if this has be covered already. I did a search but didnt find anything.
About the author
I'm an veteran game artist, teacher, and all around nice guy. Check out my portfolio at adamdegrandis.com.
#2
Just to quick wrap this up: What I meant by step by step instructions is something like Melv May releases with all his stuff. A kind of "Insert this code in this section around line N" and "replace this file with this one".
I can do that no problem.
Even still, would I be completely stuck? Id really love to be able to start learning how to do normal maps and everything that is hip and new in the world of game art.
...because I am a hip and new type of game artist. BAM!
07/06/2004 (8:40 am)
Sorry for the wrong forum... I was at work and trying to hurry. :)Just to quick wrap this up: What I meant by step by step instructions is something like Melv May releases with all his stuff. A kind of "Insert this code in this section around line N" and "replace this file with this one".
I can do that no problem.
Even still, would I be completely stuck? Id really love to be able to start learning how to do normal maps and everything that is hip and new in the world of game art.
...because I am a hip and new type of game artist. BAM!
#3
07/06/2004 (10:17 am)
You can download and compile TSE out of the box. It is not an add on to TGE. It is a complete game engine. As long as you're aware that TSE is in flux, and that it is a complex piece of code which may not be very friendly to the average artist (a lot of the "niceness" is being saved for the end of the project), there's no reason not to buy it. You can do a whole lot art wise without touching anything except models, script, and maybe a shader file or two.
#4
The first thing Im going to do when i get home is become a TGE/TSE licensee. :)
07/06/2004 (10:39 am)
OHHHHHHHHHHHH........... That's fantastic news, Ben. I did realize it was "in flux", as you put it. I was always under the assumption that because it wasnt entirely finished, it was an add on. Fantastic. Simply fantastic.The first thing Im going to do when i get home is become a TGE/TSE licensee. :)
#5
07/06/2004 (3:20 pm)
Glad to hear that. Best of luck to you! :)
#6
07/12/2004 (6:12 am)
The project I'm doing in TGE is starting to grow some legs. Enough so that purchasing TSE is becoming on option. Or maybe a necessity. I hear that I will need a small tech demo ready in a month or so and it has to look good! Anyway, I'm trying to decide when to make the switch. I know TSE is in major flux but is it functional enough to start building on if I'm comfortable reworking some code now and then?
#7
07/12/2004 (7:36 am)
If you're willing to deal with code that's in a great deal of change... well, the Torque demo is up and running on it, so it's complete enough for that. Can't say it's complete enough for more. If you're not going to be comfortable coding a must-have feature yourself you probably don't want to bet the farm on TSE right now.
Torque Owner Nicolas Quijano
It's already standalone, unless you mean the licensing arrangement, but I'd like to remind you that buying TGE + EA TSE is cheaper than what TSE will be by itself/
As for step by step instructions on the implementation, these don't exist for TGE, and anyhow, wouldn't really help if you're not a programmer.
Implementation details are the code.
TGE sports one of the heftier documentation repository anywhere, even without factoring in the community.
TSE does NOT, yet, but the vast majority of TGE docs applies to it (TSE is TGE with a new graphic layer and renderer, and some things missing ;))
Last but not least : wrong forum.
there are public TSE forums, you know ;)