Game Development Community

Alpha layer showing up white in dts export.

by Tony Lamba · in Artist Corner · 07/01/2004 (6:49 pm) · 5 replies

I mapped a png to a plane hoping to use it as a fence. But for some reason in show tool (and in game) the alpha shows up as pure white. I am assuming its either a max issue, or something to do with the exporter.

#1
07/01/2004 (6:59 pm)
Well if it was milkshape I would say use the transperancy slider.. but since its not then hmmm....
guess a max user will show up soon.. :)
#2
07/01/2004 (7:03 pm)
Did you check the opacity slider in the max material?
#3
07/02/2004 (10:31 am)
I just spent some more time trying to debug the sit and cant figure it out. Alpha keeps showing up as white or gray. I tried to copy the map into the alpha map slot as well and play around but didnt get good results. I am not sure what is going on. Max SHOULD be able to use png files right? I played with the pre-multiplied alpha etc, but still didnt get good results. Puzzling..

Perhaps there is another silly little alpha button somewhere hiding.

I imagine dropping a png file into the diffuse slot is all you really needed to do.
#4
07/02/2004 (1:07 pm)
You have to hit the checkbox in the opacity map channel.
#5
07/02/2004 (1:49 pm)
Ok I found a work around. This is what I did...

#1 I put my png into the diffuse map
#2 I had to copy an instance of it into the alpha map
#3 I had to play with some settings (e.g. changing rgb to alpha)..
and FINALY it seems to have worked out reasonably.