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Visual c++ express

by Peter De Croos · in Torque Game Engine · 07/01/2004 (10:05 am) · 6 replies

Does anybody know if torque works with the new wisual c++ .net express beta?

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#1
07/01/2004 (10:06 am)
I took a quick look at this a few days ago when it was released.

There is nothing in the EULA that seems to explicitely forbid using this to compile TGE. However, it does say that it can be used *only* for testing and evaulation which seems to indicate that they might jump on you if you try to release anything with this. A very grey area.

Can it compile TGE?
No, out of the box it won't.

If you also download the Platform SDK Core then it gets a whole lot closer but I still ran into snags. I think that it is possible to get it to compile TGE with a little more work and I will give it another go soon.

One other additional note:
The compiler in VS 2005 is even stricter than the one in VS 2003 (they may have finished that last 3% of compliancy) and it does choke on one small piece of TGE code. I hacked in a quick fix and all was good =)
#2
07/01/2004 (10:22 am)
Is visual studio 2005 out now then? sheesh.. I only just got 2003 :)
#3
07/01/2004 (11:51 am)
I'll bet next year they release VS 2008... maybe they want it to seem like they're bringing back software from the future or something...
#4
07/01/2004 (12:19 pm)
They are planning on releasing the first public beta of VS 2005 this week or next so you still have a little time =)
#5
07/01/2004 (9:20 pm)
Probably gonna spend a year bugfixing, too. :)
#6
07/02/2004 (6:30 am)
I've posted directions for how to get TGE to compile with the Beta:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5957