Visual c++ express
by Peter De Croos · in Torque Game Engine · 07/01/2004 (10:05 am) · 6 replies
Does anybody know if torque works with the new wisual c++ .net express beta?
#2
07/01/2004 (10:22 am)
Is visual studio 2005 out now then? sheesh.. I only just got 2003 :)
#3
07/01/2004 (11:51 am)
I'll bet next year they release VS 2008... maybe they want it to seem like they're bringing back software from the future or something...
#4
07/01/2004 (12:19 pm)
They are planning on releasing the first public beta of VS 2005 this week or next so you still have a little time =)
#5
07/01/2004 (9:20 pm)
Probably gonna spend a year bugfixing, too. :)
#6
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5957
07/02/2004 (6:30 am)
I've posted directions for how to get TGE to compile with the Beta:www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5957
Associate Matt Fairfax
PopCap
There is nothing in the EULA that seems to explicitely forbid using this to compile TGE. However, it does say that it can be used *only* for testing and evaulation which seems to indicate that they might jump on you if you try to release anything with this. A very grey area.
Can it compile TGE?
No, out of the box it won't.
If you also download the Platform SDK Core then it gets a whole lot closer but I still ran into snags. I think that it is possible to get it to compile TGE with a little more work and I will give it another go soon.
One other additional note:
The compiler in VS 2005 is even stricter than the one in VS 2003 (they may have finished that last 3% of compliancy) and it does choke on one small piece of TGE code. I hacked in a quick fix and all was good =)