Game Development Community

Map2dif crashes in WinXP

by Eric Forhan · in Torque Game Engine · 06/29/2004 (11:54 am) · 4 replies

Oh, the joys of upgrading to WinXP. I did search for this problem @ GG, but found nothing.

map2dif has started crashing during the exporting to runtime phase.
Has anyone met up with this before? I think I'm using the latest marble blast map2dif version. I'd hate to downgrade back to WinME so I can use QuArK. =/

-Eric

BTW, if this is any help, it's what the MS error reporter wants to send to Microsoft:
[code]









#1
06/29/2004 (12:03 pm)
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#2
06/29/2004 (12:29 pm)
After some research, I found it was a hexagonal brush with a cap on it that was causing the bug. Since I did indeed just add that, I have no way of knowing if this would have happened in WinME too. I suppose so, though WinXP is a bit of a mysterious creature to me. :-p

Thanks for your insight too, Joseph.
#3
07/01/2004 (8:05 am)
Why are you using the MB version? I'm not having any problem with the TGE version on WinXP. And, I've added in the radiosity and doors resources.
#4
07/01/2004 (8:20 am)
I was using the newest one from the "Radiosity" thread, which includes the floating point updates, but since I had run into some problems with LOD, I thought I should try an "official" version. I hunted around for a TGE one, but had no luck finding it. :-/

The problem boiled down to that hex with a cap. I may try it again after I get the latest TGE map2dif. :)