Game Development Community

Looping Audioemitters

by Billy L · in Torque Game Engine · 06/27/2004 (5:06 pm) · 0 replies

Hi all
Some info about how to get the maxdistance update on looping audioemitters to work.

The most important thing is the loopcount, if you set the loopcount to -1 then update will never happen.
So to make the emitter update the maxdistance you must set the loopcount to a value bigger the -1 .
so for a emitter that loops all the time set 100000000 or something then it works.

This is tested in head and i think you never reach the 100milj limit.